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Gargoyle's Quest II/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Gargoyle's Quest II}} Object attribute arrays: 0x0314 - X-subpixel 0x0328 - X-pixel 0x033C - X-screen 0x0350 - Y-subpixel 0x0364 - Y-pixel 0x0378 - Y-scre...")
 
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{{rammap|game=Gargoyle's Quest II}}
{{rammap|game=Gargoyle's Quest II}}
0x40 - Room ID
  00 = Overworld
  01 = Town (outside)
  02 = Town (building)
  03+ = Battle scene (room #)
0xE4-0xE7 - RNG (Fibonacci LFSR)


Object attribute arrays:
Object attribute arrays:
0x0300 - Action script ID
  0x0314 - X-subpixel
  0x0314 - X-subpixel
  0x0328 - X-pixel
  0x0328 - X-pixel
Line 12: Line 20:
  0x03B4 - Y-speed low
  0x03B4 - Y-speed low
  0x03C8 - Y-speed high
  0x03C8 - Y-speed high
0x051C - Pointer to object's AI script (low byte)
0x0530 - Pointer to object's AI script (high byte)

Revision as of 06:45, 12 June 2019

Chip tiny.png The following article is a RAM map for Gargoyle's Quest II.

0x40 - Room ID
 00 = Overworld
 01 = Town (outside)
 02 = Town (building)
 03+ = Battle scene (room #)
0xE4-0xE7 - RNG (Fibonacci LFSR)

Object attribute arrays:

0x0300 - Action script ID
0x0314 - X-subpixel
0x0328 - X-pixel
0x033C - X-screen
0x0350 - Y-subpixel
0x0364 - Y-pixel
0x0378 - Y-screen
0x038C - X-speed low (subpixels/frame)
0x03A0 - X-speed high (pixels/frame)
0x03B4 - Y-speed low
0x03C8 - Y-speed high

0x051C - Pointer to object's AI script (low byte)
0x0530 - Pointer to object's AI script (high byte)