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Final Fantasy VI/RAM map: Difference between revisions
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(changed links to include Final Fantasy VI: prefix as reflected in recently moved pages) |
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Line 1: | Line 1: | ||
*11E0-11E1: encountered [[ | *11E0-11E1: encountered [[Final Fantasy VI:Monster formation digits|monster formation]] | ||
*11E2: battle background | *11E2: battle background | ||
===Actors main carateristics=== | ===Actors main carateristics=== | ||
'''First actor''' (default: Terra) | '''First actor''' (default: Terra) | ||
*1600: [[ | *1600: [[Final Fantasy VI:Actor digits|actor]] | ||
*1601: character sprite | *1601: character sprite | ||
*1602-1607: name, 1st letter to 6th letter | *1602-1607: name, 1st letter to 6th letter | ||
Line 14: | Line 14: | ||
*1611-1613: experience | *1611-1613: experience | ||
*1614-1615: status | *1614-1615: status | ||
*1616-1619: [[ | *1616-1619: [[Final Fantasy VI:Battle command digit|battle command]], slot 1 to slot 4 | ||
*161A: vigor | *161A: vigor | ||
*161B: speed | *161B: speed | ||
Line 20: | Line 20: | ||
*161D: magic power | *161D: magic power | ||
*161E: equipped esper | *161E: equipped esper | ||
*161F: [[ | *161F: [[Final Fantasy VI:Item digits|item]] equipped on right hand | ||
*1620: [[ | *1620: [[Final Fantasy VI:Item digits|item]] equipped on left hand | ||
*1621: [[ | *1621: [[Final Fantasy VI:Item digits|item]] equipped on head | ||
*1622: [[ | *1622: [[Final Fantasy VI:Item digits|item]] equipped on body | ||
*1623: [[ | *1623: [[Final Fantasy VI:Item digits|item]] equipped on relic slot 1 | ||
*1624: [[ | *1624: [[Final Fantasy VI:Item digits|item]] equipped on relic slot 2 | ||
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a [[ | The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a [[Final Fantasy VI:Actor digits|actor]] to the following. | ||
===Items=== | ===Items=== | ||
*1869-1968: slot 1 to slot 256 \ [[ | *1869-1968: slot 1 to slot 256 \ [[Final Fantasy VI:Item digits|item]] | ||
*1969-1A68: slot 1 to slot 256 \ quantity | *1969-1A68: slot 1 to slot 256 \ quantity | ||
Note: item in slot 256 doesn't appear in the inventory | Note: item in slot 256 doesn't appear in the inventory | ||
*1EBA-1EBC: rare items | *1EBA-1EBC: rare items |
Revision as of 18:34, 29 October 2005
- 11E0-11E1: encountered monster formation
- 11E2: battle background
Actors main carateristics
First actor (default: Terra)
- 1600: actor
- 1601: character sprite
- 1602-1607: name, 1st letter to 6th letter
- 1608: level
- 1609-160A: current HP
- 160B-160C: max HP
- 160D-160E: current MP
- 160F-1610: max MP
- 1611-1613: experience
- 1614-1615: status
- 1616-1619: battle command, slot 1 to slot 4
- 161A: vigor
- 161B: speed
- 161C: stamina
- 161D: magic power
- 161E: equipped esper
- 161F: item equipped on right hand
- 1620: item equipped on left hand
- 1621: item equipped on head
- 1622: item equipped on body
- 1623: item equipped on relic slot 1
- 1624: item equipped on relic slot 2
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a actor to the following.
Items
- 1869-1968: slot 1 to slot 256 \ item
- 1969-1A68: slot 1 to slot 256 \ quantity
Note: item in slot 256 doesn't appear in the inventory
- 1EBA-1EBC: rare items