Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Final Fantasy VI/RAM map: Difference between revisions
Jump to navigation
Jump to search
m (moved Final Fantasy VI: RAM Map to Final Fantasy VI:RAM map over redirect: Match template) |
No edit summary |
||
Line 1: | Line 1: | ||
{{rammap|game=Final Fantasy VI}} | {{rammap|game=Final Fantasy VI}} | ||
==Actors== | |||
* 1600-184F: Actors block (#$10 blocks, #$25 bytes/block) | |||
** 1600,X: Actor identifier. See [[Final Fantasy VI:Digits#Actor digits|Actor]]. | |||
** 1601,X: Actor graphics. | |||
** 1602,X-1607,X: Name. | |||
** 1608,X: Level. | |||
** 1609,X-160A,X: Current HP. | |||
** 160B,X-160C,X: Max HP. | |||
** 160D,X-160E,X: Current MP. | |||
** 160F,X-1610,X: Max MP. | |||
** 1611,X-1613,X: Experience. | |||
** 1614,X: Non-battle status 1. See [[Final Fantasy VI:Digits#Status ailment digits|Status ailment]]. | |||
** 1615,X: Non-battle status 4. See [[Final Fantasy VI:Digits#Status ailment digits|Status ailment]]. | |||
** 1616,X-1619,X: Battle commands. See [[Final Fantasy VI:Digits#Battle command digits|battle command]]. | |||
** 161A,X: Vigor. | |||
** 161B,X: Speed. | |||
** 161C,X: Stamina. | |||
** 161D,X: Magic power. | |||
** 161E,X: Equipped esper. | |||
** 161F,X: Item equipped on right hand. See [[Final Fantasy VI:Digits#Item digits|Item]]. | |||
** 1620,X: Item equipped on left hand. See [[Final Fantasy VI:Digits#Item digits|Item]]. | |||
** 1621,X: Item equipped on head. See [[Final Fantasy VI:Digits#Item digits|Item]]. | |||
** 1622,X: Item equipped on body. See [[Final Fantasy VI:Digits#Item digits|Item]]. | |||
** 1623,X: Item equipped on relic (slot #$00). See [[Final Fantasy VI:Digits#Item digits|Item]]. | |||
** 1624,X: Item equipped on relic (slot #$01). See [[Final Fantasy VI:Digits#Item digits|Item]]. | |||
** Repeat for all blocks. The block index corresponds to the character. | |||
* 1850-185F: Multi-party block. (#$10 blocks, #$01 bytes/block) | |||
** #$07: Party identifier. | |||
** #$18: Party slot (0-3). | |||
** #$20: Row. | |||
** #$40: Availability. | |||
** #$80: Leader of party. | |||
** Repeat for all blocks. The block index corresponds to the character. | |||
==Battle== | ==Battle== | ||
* | * 11E0-11E1: Encountered monster formation. See [[Final Fantasy VI:Digits#Monster formation digits|monster formation]]. | ||
* | * 11E2: Battle background. | ||
* 1DDD-1E1C: Monster formations available on veldt. | |||
== | ==Items== | ||
* 1869-1968: Item identifier. See [[Final Fantasy VI:Digits#Item digits|Item]]. | |||
* | * 1969-1A68: Item quantity. | ||
* 1EBA-1EBD: Rare items. See [[Final_Fantasy_VI:Digits#Rare_item_flags|Rare items]]. | |||
* | |||
* | |||
==Magic and skills== | |||
* 1A69-1A6C: gained Espers. | |||
* 1A6E-1CF5: gained spells block. (#$0C blocks, #$36 bytes/block) | |||
* 1CF6: Morphy supply. | |||
* 1CF7: gained Sword Tech levels. | |||
* 1D28: gained Blitz levels. | |||
* 1D29-1D2B: gained Lores. | |||
* 1D2C-1D4B: gained Rages. | |||
* 1D4C: gained Dances. | |||
==Miscellaneous== | |||
* 1860-1862: Gil. | |||
* 1863-1865: Play time. (hours/minutes/seconds) | |||
* 1866-1868: Number of steps. | |||
* 1CF8-1D27: Sword Tech names. Unused in USA version. (#$08 blocks, #$06 bytes/block) | |||
* | |||
* | |||
* | |||
* | |||
== | ==Party== | ||
* | * 0069-006C: Characters in actual party. | ||
* | * 1A6D: Active party. | ||
* | * 1EDE-1EDF: Gained characters. | ||
: | |||
[[Category: Final Fantasy VI]] | [[Category: Final Fantasy VI]] |
Revision as of 16:51, 9 March 2013
The following article is a RAM map for Final Fantasy VI.
Actors
- 1600-184F: Actors block (#$10 blocks, #$25 bytes/block)
- 1600,X: Actor identifier. See Actor.
- 1601,X: Actor graphics.
- 1602,X-1607,X: Name.
- 1608,X: Level.
- 1609,X-160A,X: Current HP.
- 160B,X-160C,X: Max HP.
- 160D,X-160E,X: Current MP.
- 160F,X-1610,X: Max MP.
- 1611,X-1613,X: Experience.
- 1614,X: Non-battle status 1. See Status ailment.
- 1615,X: Non-battle status 4. See Status ailment.
- 1616,X-1619,X: Battle commands. See battle command.
- 161A,X: Vigor.
- 161B,X: Speed.
- 161C,X: Stamina.
- 161D,X: Magic power.
- 161E,X: Equipped esper.
- 161F,X: Item equipped on right hand. See Item.
- 1620,X: Item equipped on left hand. See Item.
- 1621,X: Item equipped on head. See Item.
- 1622,X: Item equipped on body. See Item.
- 1623,X: Item equipped on relic (slot #$00). See Item.
- 1624,X: Item equipped on relic (slot #$01). See Item.
- Repeat for all blocks. The block index corresponds to the character.
- 1850-185F: Multi-party block. (#$10 blocks, #$01 bytes/block)
- #$07: Party identifier.
- #$18: Party slot (0-3).
- #$20: Row.
- #$40: Availability.
- #$80: Leader of party.
- Repeat for all blocks. The block index corresponds to the character.
Battle
- 11E0-11E1: Encountered monster formation. See monster formation.
- 11E2: Battle background.
- 1DDD-1E1C: Monster formations available on veldt.
Items
- 1869-1968: Item identifier. See Item.
- 1969-1A68: Item quantity.
- 1EBA-1EBD: Rare items. See Rare items.
Magic and skills
- 1A69-1A6C: gained Espers.
- 1A6E-1CF5: gained spells block. (#$0C blocks, #$36 bytes/block)
- 1CF6: Morphy supply.
- 1CF7: gained Sword Tech levels.
- 1D28: gained Blitz levels.
- 1D29-1D2B: gained Lores.
- 1D2C-1D4B: gained Rages.
- 1D4C: gained Dances.
Miscellaneous
- 1860-1862: Gil.
- 1863-1865: Play time. (hours/minutes/seconds)
- 1866-1868: Number of steps.
- 1CF8-1D27: Sword Tech names. Unused in USA version. (#$08 blocks, #$06 bytes/block)
Party
- 0069-006C: Characters in actual party.
- 1A6D: Active party.
- 1EDE-1EDF: Gained characters.