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Final Fantasy VI/Monster Data Format: Difference between revisions
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ElPenguino (talk | contribs) No edit summary |
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| 1A || 1 || Attack Animation | | 1A || 1 || Attack Animation | ||
|- | |- | ||
| 1B || 4 || | | 1B || 4 || Initial Status | ||
|- | |- | ||
| 1F || 1 || Special Attack details | | 1F || 1 || Special Attack details | ||
|} | |} |
Revision as of 23:31, 1 November 2011
work in progress
Monster Data Table | |
Game | Final Fantasy VI |
Start Address | $CF0000 (0x0F0200) |
End Address | $CF0000 (0x0F0200) |
# of Entries | 0 |
Entry Length | 32 (0x20) |
Total Length | 0 bytes (0x00) |
Back to the ROM map |
Offset | Size | Description |
---|---|---|
00 | 1 | Speed |
01 | 1 | Battle Power |
02 | 1 | Hit Rate (%) |
03 | 1 | Evasion |
04 | 1 | M. Block |
05 | 1 | Defense |
06 | 1 | Magic Defense |
07 | 1 | Magic Power |
08 | 2 | HP |
0A | 2 | MP |
0C | 2 | EXP |
0E | 2 | GP |
10 | 1 | Level |
11 | 3 | ??? |
14 | 3 | Status Immunities |
17 | 1 | Elements Absorbed |
18 | 1 | Elements Nullified |
19 | 1 | Elemental Weaknesses |
1A | 1 | Attack Animation |
1B | 4 | Initial Status |
1F | 1 | Special Attack details |