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Final Fantasy VI/Monster Data Format: Difference between revisions

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(Created page with 'work in progress {| border=1 cellspacing=0 cellpadding=3 ! Offset !! Size !! Description |- | 00 || 1 || Speed |- | 01 || 1 || Battle Power |- | 02 || 1 || ?? |- | 03 || 1 || Ev…')
 
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work in progress
work in progress
{{Infobox table|name=Monster Data Table
|game=Final Fantasy VI
|loc=ROM
|start=$CF0000 (0x0F0200)
|end=$CF0000 (0x0F0200)
|numentries=0
|entrylength=32 (0x20)
|totallength=0 bytes (0x00)
}}
{| border=1 cellspacing=0 cellpadding=3
{| border=1 cellspacing=0 cellpadding=3
! Offset !! Size !! Description
! Offset !! Size !! Description

Revision as of 14:23, 1 November 2011

work in progress

Monster Data Table
Game Final Fantasy VI
Start Address $CF0000 (0x0F0200)
End Address $CF0000 (0x0F0200)
# of Entries 0
Entry Length 32 (0x20)
Total Length 0 bytes (0x00)
Back to the ROM map
Offset Size Description
00 1 Speed
01 1 Battle Power
02 1 ??
03 1 Evasion
04 1 M. Block
05 1 Defense
06 1 Magic Defense
07 1 Magic Power
08 2 HP
0A 2 MP
0C 2 EXP
0E 2 GP
10 1 Level
11 3 ???
14 3 Status Immunities
17 1 Elements Absorbed
18 1 Elements Nullified
19 1 Elemental Weaknesses
1A 5 ????
1F 1 Special Attack details