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[[Wikipedia:Final Fantasy VI|Final Fantasy VI]] has been extensively hacked.
{{Bob
| bobscreen= Final_Fantasy_VI.png
| aka= Final Fantasy III (US SNES)
| developers= {{developer|Square}}, {{developer|TOSE}} (PS1)
| publishers= {{publisher|Square}} (JP), {{publisher|Squaresoft}} (US), {{publisher|Square EA}} (US PS1), {{publisher|SCEE}} (EU), {{publisher|SCE Australia}} (AU)
| systems= {{system|SNES}}
| japan= {{date|1994|April|2}} (SNES)
| usa= {{date|1994|October|11}} (SNES)
|tcrf=Final Fantasy VI
}}
{{SNES
|title = Final Fantasy VI
|image = [[File:Final_Fantasy_VI.png|center]]
|name = FINAL FANTASY 6
|company = Square
|header = None
|bank = HiROM
|interleaved = No
|sram = 8 KiB
|type = Normal + Batt
|rom = 3 MiB
|country = USA
|video = NTSC
|romspeed = 120ns (FastROM)
|revision = 1.0 or 1.1
|checksum = Good 0x5F32 (version 1.0)<br>Good 0x8A60 (version 1.1)
|crc32 = A27F1C7A (version 1.0)<br>C0FA0464 (version 1.1)
|game = Final Fantasy VI
}}


{{magnify|factor=1.5|text=[[Final Fantasy VI:ROM map|ROM map]]}}
==Sub-pages==
{{namespaces}}


{{magnify|factor=1.5|text=[[Final Fantasy VI:RAM map|RAM map]]}}
==Disambiguation==
==Utilities==
Final Fantasy 6 was released as Final Fantasy 3 in the United States. The name conflicts with another game for the NES system.
*[http://www.angelfire.com/pq/jumparound/ '''Lord J''']
** Final Fantasy 3 us Multi Editor, the most advanced Final Fantasy VI editor<br>
FF3usME menu:<br>
-Advanced single monsters edior (names, stats/effects, sprites, attack scripts...)<br>
-Advanced single items & morph items packs editor<br>
-Colloseum betting system editor<br>
-Advanced monster formations editor<br>
-Advanced characters starting stats and growth properties editor<br>
-Advanced magic spells editor (names and every stats/effects)<br>
-GFX palettes editor
**FF3usSpriteEd, a character sprite editor
**EventDump extraction/insertion utility, a DOS script modifier
**FF3h, an advanced SRAM editor
*'''Yousei'''
**[http://www.rpglegion.com/ff6/hack/ff3edit.zip Final Fantasy 3 Edit], is another powerful editor for Final Fantasy III (U) (v1.0) only, created by Yousei, continued by Eizneckam<br>
FF3 US Editor menu:<br>
-World maps GFX editor<br>
-Dialogues and fonts editor<br>
-Items, Shops, Magic and Espers editor<br>
-Monster formations and monster statistics editor<br>
-Character starting stats and growth properties
*[http://www.rpglegion.com/ '''Terii Senshi''']
**Final Fantasy VI Sprite Editor, an advanced sprite editor
-Monsters sprite editor<br>
-Espers sprite editor<br>
-Charaters portrait editor<br>
-Charaters sprite editor
**Final Fantasy VI Veldt Monster Finder, used to find any monster you want on the Veldt
**Final Fantasy VI Doom Gaze Finder, used to find where Doom Gaze is hiding
*[http://www.blitzkrieg.finalconquest.net/ '''BlitzKrieg Innovations''']
**FF3us/6 Shop Editor, this program edits the shop data from the ROMs


==Translations==
This page refers to the SNES version of the game. It doesn't include the versions for Playstation One and Game Boy Advance.
* [http://www.rpgone.net RPGOne] -- has retranslated the game from the original Japanese. Their translation is "much more faithful to the original Japanese game with regards to the translation, the extras, and the graphics." Additionaly, they provide optional patch fixes for glitches overlooked in the original release.


==Bug Fixes==
==Miscellaneous==
*'''assassin''' bug fixes
* [[Final Fantasy VI: Digits|Data Values]]
**[http://www14.brinkster.com/assassin17/patches/ff3genji.zip Genji Glove damage reduction fix]. Repairs the 25% physical damage reduction caused by Genji Glove so that the cut happens just when you have two weapons.  Normally, that penalty would occur only if you had the Genji Glove on and one or no weapons equipped; hence the need for the fix, since that obviously doesn't make any sense.
* [[Final Fantasy VI: Steal Command Algorithm|Steal Command Algorithm]]
**[http://www14.brinkster.com/assassin17/patches/ff3MDamg.zip Magic Damage Overflow fix]. Repairs the main Magic Damage Calculation function to make sure damage stays within a 16-bit valuePreviously, there was nothing preventing magical attacks from overflowing the damage counter, wrapping it to some paltry number; try a Level 99 character with 140+ Magic Power and Ultima to see the bug in action.  Thankfully, Square did foolproof all (?) the other functions that can increase damage, minimizing my work.
* [[Final Fantasy VI:Monster Item Format|Monster Item Format]]
**[http://www14.brinkster.com/assassin17/patches/ff3-1Way.zip 1-way status immunity fix]. Status immunities in this game are two-way: if a target is immune to a status but doesn't have it, it can't be given to it; if a target is immune to a status but already has it, it can't be removed from itHowever, a couple special cases break the rules: Zombie (through Overcast) and Near Fatal (through HP <= 1/8 of its maximum)With these two cases, it's possible to enter those statuses while already immune to them, which in turn causes the statuses to be impossible to remove. This patch will prevent the former from happening, thus preserving 2-way immunity.
* [[Final Fantasy VI:Monster Data Format|Monster Data Format]]
**[http://www14.brinkster.com/assassin17/patches/JumpFix.zip Jump Megafix]. There are five bugs involving Jump here, a couple specific to Ogre Nix. This patch fixes all those bugsIf you're interested in how it does that or more info on the bugs themselves, consult the Readme, particularly Sections 0 and 6.
* [[Final Fantasy VI:Monster Script Format|Monster Script Format]]
* [[Final Fantasy VI:Graphics List|Graphics List]]
 
==Known Good Dumps==
* Final Fantasy VI - Japan
GoodSNES name: Final Fantasy VI (J)
---------------------Internal ROM Info----------------------
        File: Final Fantasy VI (Japan).sfc
        Name: FINAL FANTASY 6          Company: Square
      Header: None                        Bank: HiROM
  Interleaved: None                        SRAM: 64 Kb
        Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
    Checksum: Good 0xA172            Game Code:
---------------------------Hashes---------------------------
      CRC32: 45EF5AC8
      SHA-1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6
 
* Final Fantasy III - USA
GoodSNES name: Final Fantasy III (U) (V1.0) [!]
---------------------Internal ROM Info----------------------
        File: Final Fantasy III (USA).sfc
        Name: FINAL FANTASY 3          Company: Square
      Header: None                        Bank: HiROM
  Interleaved: None                        SRAM: 64 Kb
        Type: Normal + Batt                ROM: 24 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
    Checksum: Good 0x5F32            Game Code: F6  
  ---------------------------Hashes---------------------------
      CRC32: A27F1C7A
      SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
 
* Final Fantasy III - USA Revision A
GoodSNES name: Final Fantasy III (U) (V1.1) [!]
---------------------Internal ROM Info----------------------
        File: Final Fantasy III (USA) (Rev A).sfc
        Name: FINAL FANTASY 3          Company: Square
      Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
        Type: Normal + Batt                ROM: 24 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)        Revision: 1.1
    Checksum: Good 0x8A60            Game Code: F6 
---------------------------Hashes---------------------------
      CRC32: C0FA0464
      SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A
  --------------------------Database--------------------------
        Name: Final Fantasy III
    Country: USA                    Revision: 1.1
      Port 1: Gamepad                  Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Turn Based


==External links==


*'''Master ZED''' bug fixes
* General
**[http://masterzed.cavesofnarshe.com/patches/ff3ivfix.zip Invert damage if Undead fix]. Fixes this attack property to work correctly. In doing so, Acid Rain and Virite no longer heal the Undead (like Runic for example), and Seizure now heals the Undead as it should. Seizure is the most noticable effect of the patch since things such as Whispers on the Phantom Train no longer degenerate (along with Gau if he uses the Rage, so now it has a profitable effect).
** [http://www.rpglegion.com/ff6/index.htm Final Fantasy VI Encyclopedia]
**[http://masterzed.cavesofnarshe.com/patches/FF3FC05.zip FC 05 enemy command bugfix]. This patch fixes the behavior of the FC 05 enemy script conditional command. In the normal game, FC 05 counterattacks the first damaging blow dealt (HP or MP), and after that it counterattacks anything. The bugfix makes it so that FC 05 only counterattacks HP or MP damaging attacks. This should, at the same time, fix a targeting bug in which FC 05 doesn't change targets if the last attacker didn't do damage, since now it only counters HP or MP damaging attacks.
** [http://mnrogar.slickproductions.org/ Mnrogar's Den]
**Slot derigging patches for [http://masterzed.cavesofnarshe.com/patches/ff3slot.zip v1.0] and [http://masterzed.cavesofnarshe.com/patches/ff3slot.zip v1.1]. This branches past the code that rigs Setzer's Slot command against you when trying to get attacks such as Bahamut, and leaves it to your own timing to get the right combination. At least with this, you can't blame the game when you miss the last 7. The readme also provides Game Genie codes to use on your cartridge that do the same as the patch (it only changes 4 bytes anyway). Try 1.1 if the 1.0 patch doesn't work. Neither are guaranteed, but at least I tried to make this hack work on both versions for once. ^_^
** [http://www.tales-cless.org/?page=documents Phantasian Productions 2.0 (Documents)]
** [http://slickproductions.org/ Slick Productions]
** [http://www.ff6hacking.com/forums/portal.php Final Fantasy VI Hacking]
**      [http://tenchinohoukai.cavesofnarshe.com/ Djibriel's Collapse of Heaven and Earth]
**      [http://www.rpglegion.com/ff6/index.htm Terii Senshi's Final Fantasy VI Encyclopedia]


==Other hacks==
* Utilities
** [http://www.angelfire.com/pq/jumparound/ Lord J's web site]
** [http://drakkhen.jalchavware.com/ Drakkhen's Patch Pages]
** [http://www.rpglegion.com/ff6/index.htm Terii Senshi's Final Fantasy VI Encyclopedia]


==Miscellaneous==
* Forum
This game was released in the United States as Final Fantasy III. <br/>
** [http://mnrogar.slickproductions.org/phpBB3/index.php Mnrogar's Den (Forum)]
In addition to the version 1.0, there is a version 1.1 of the US release.<br/>
** [http://slickproductions.org/forum/index.php Forum Slickness]
Version 1.1 might contain some fixes for the countless bugs of the version 1.0<br/>
** [http://www.ff6hacking.com/forums/index.php FF6 Hacking Forum]
 
* Patches
** [http://masterzed.cavesofnarshe.com/ff3.html Master ZED's Unoriginal White Sheet]
** [http://www14.brinkster.com/assassin17/ assassin's Barren Webpage] and [http://home.comcast.net/~assassin17/ (mirror)]
** [http://www.angelfire.com/al2/imzogelmo/patches.html Imzogelmo's NEPROMR]
** [http://zephyr129.brinkster.net/ mblock129's Zephyr]
**      [http://www.rpglegion.com/ff6/hack/patches.htm Terii Senshi's Final Fantasy VI Encyclopedia]
** [http://novaliaspirit.99k.org/ Novalia Spirit's Fridgia Nova]
**      [http://www.jce3000gt.com/ BlitzKrieg Innovations]
**      [http://www.tales-cless.org/?page=romhack Phantasian Productions' ROM hack page]


==External Links==
* Graphics
** [http://www.snesmaps.com/ Super Nintendo Game Maps]
** [http://vgmaps.com/Atlas/SuperNES/index.htm#FinalFantasyVI The Video Game Atlas]


*[http://www.angelfire.com/pq/jumparound/ Lord J's web site]
*       Rom information
*[http://www.rpglegion.com/ff6/index.htm Terii Senshi's Final Fantasy VI Encyclopedia]
**      [http://www.ff6hacking.com/wiki/doku.php FF3us and FF6A hacking wiki (ff6hacking.com)]
*[http://masterzed.cavesofnarshe.com/ Master ZED's Unoriginal White Sheet]
**      [http://www.rpglegion.com/ff6/hack/ff3info.txt Yousei ROM infos - First stage] Public release.
*[http://www14.brinkster.com/assassin17/ assassin17's Barren webpage]
**      [http://www.angelfire.com/pq/jumparound/ff3romOffsets.html Lord J FF3us / FF6j offsets compendium]
*[http://www.tales-cless.org/?page=romhack Phantasian Productions' ROM hack page]
**      [http://www.rpglegion.com/ff6/hack/code2.txt Terii Senshi ASM dump of bank 2]
*[http://www.blitzkrieg.finalconquest.net/ BlitzKrieg Innovations]
**      [http://www.tales-cless.org/docs/ff6hack.htm Cless ROM hacking guide] You can also view this [http://www.romhacking.net/docs/ff6hack.htm here].
**      [http://www.romhacking.net/?Category=&Console=0&Game=302&Author=520&Recm=0&Level=&docsearch=++Go++&title=&dsearch=&page=docs&action=doclist|FF List VI] A document pertaining to offsets in the Final Fantasy VI rom.
**      [[Final Fantasy VI:Compression Format|Compression Format]]
**      [[Final Fantasy VI:Combat Menu Format|Combat Menu Format]]
**      [http://web.archive.org/web/20070902180003/http://members.aol.com/cklein0001/ CKlein's (aka ValiantKnife's) website, including ROM map (archived)]


[[Category:Super Nintendo games]][[Category:Final Fantasy VI]][[Category: Final Fantasy]]
{{Final Fantasy series}}

Latest revision as of 18:26, 28 January 2024

Title Screen

Final Fantasy VI

Also known as: Final Fantasy III (US SNES)
Developers: Square, TOSE (PS1)
Publishers: Square (JP), Squaresoft (US), Square EA (US PS1), SCEE (EU), SCE Australia (AU)
Platforms: SNES
Released in JP: April 2, 1994 (SNES)
Released in US: October 11, 1994 (SNES)


ROMIcon.png ROM map
RAMIcon.png RAM map
TextIcon.png Text table
Cactisprite.png TCRF
Final Fantasy VI
Name FINAL FANTASY 6
Company Square
Header None
Bank HiROM
Interleaved No
SRAM 8 KiB
Type Normal + Batt
ROM 3 MiB
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0 or 1.1
Checksum Good 0x5F32 (version 1.0)
Good 0x8A60 (version 1.1)
CRC32 A27F1C7A (version 1.0)
C0FA0464 (version 1.1)

Sub-pages

Read about development information and materials for this game.
ROM map
Read about prototype versions of this game that have been released or dumped.
RAM map
Read about prerelease information and/or media for this game.
Text table

Disambiguation

Final Fantasy 6 was released as Final Fantasy 3 in the United States. The name conflicts with another game for the NES system.

This page refers to the SNES version of the game. It doesn't include the versions for Playstation One and Game Boy Advance.

Miscellaneous

Known Good Dumps

  • Final Fantasy VI - Japan

GoodSNES name: Final Fantasy VI (J)

---------------------Internal ROM Info----------------------
       File: Final Fantasy VI (Japan).sfc
       Name: FINAL FANTASY 6          Company: Square
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: Japan                      Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0xA172            Game Code: 
---------------------------Hashes---------------------------
      CRC32: 45EF5AC8
      SHA-1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6
  • Final Fantasy III - USA

GoodSNES name: Final Fantasy III (U) (V1.0) [!]

---------------------Internal ROM Info----------------------
       File: Final Fantasy III (USA).sfc
       Name: FINAL FANTASY 3          Company: Square
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.0
   Checksum: Good 0x5F32            Game Code: F6  
---------------------------Hashes---------------------------
      CRC32: A27F1C7A
      SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
  • Final Fantasy III - USA Revision A

GoodSNES name: Final Fantasy III (U) (V1.1) [!]

---------------------Internal ROM Info----------------------
       File: Final Fantasy III (USA) (Rev A).sfc
       Name: FINAL FANTASY 3          Company: Square
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 24 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 120ns (FastROM)         Revision: 1.1
   Checksum: Good 0x8A60            Game Code: F6  
---------------------------Hashes---------------------------
      CRC32: C0FA0464
      SHA-1: 057ADA1C641E3E0B3CA34E6E4F4EB1B05A87143A
--------------------------Database--------------------------
       Name: Final Fantasy III
    Country: USA                     Revision: 1.1
     Port 1: Gamepad                   Port 2: Gamepad
    Genre 1: RPG                      Genre 2: Turn Based

External links