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Final Fantasy Tactics Advance/Jobs

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< Final Fantasy Tactics Advance
Revision as of 15:36, 27 September 2010 by Darthatron (talk | contribs) (Created page with 'Jobs ==Information== *The Job data starts at 0x521A14. *The Job Availability data starts at 0x5231A4; directly after the Job data. *Job…')
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Information

  • The Job data starts at 0x521A14.
  • The Job Availability data starts at 0x5231A4; directly after the Job data.
  • Job names are stored in this list.
  • There are 0x73 (115) jobs, including monster class, specials, ect.

Job Data Structure

The Job Data Structure is 0x34 bytes long.

Name Length Offset Type Max Value Description
Name ID 2 0x00 uint16 unknown The Name ID of the Job.
Buffer 2 0x02 uint16 unknown Always 0x0000
Race 1 0x04 uint8 0x17[Verification Needed] The Race of the Job.
Values:
  • To be listed.
Unknown 43 0x05 ???? ???? Unknown.
Job Availability 1 0x30 uint8 Unknown # of abilities that must be learned in order to use job.

See below.

Unknown 3 0x31 ???? ???? Unknown.


Job Availability Data Structure

The Job Availability Data Structure is 0x4 bytes long.

Name Length Offset Type Max Value Description
Job ID 1 0x00 uint8 unknown The ID # of the 1st Job.
Amount 1 0x01 uint8 unknown How many abilities are needed in 1st Job.
Job ID 1 0x00 uint8 unknown The ID # of the 2nd Job.
Amount 1 0x01 uint8 unknown How many abilities are needed in 2nd Job.


Help, please...

You can edit this... In fact, please do. I am getting very lazy in my old age.