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Final Fantasy IV (SNES)/RAM map: Difference between revisions

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{{rammap|game=Final Fantasy IV}}
==Miscellaneous==
* <tt>7EEF8C</tt> - Targetting type
* <tt>7EEF8D</tt> - Controller, directional presses
* <tt>7EEF8E</tt> - Ability to Target single and multiple targets (00 for no)
* <tt>7EEF8F</tt> - Enemy target
* <tt>7EEF90</tt> - Playable Character target
* <tt>7EF0C2</tt> - Hit effect (graphic animation) for Fight


7E06A2 - Makes screen flash when walking, like damage<br />
==Map Data==
7E06C2 - makes screen pixelate when walking, like poison<br />
* <tt>7E06A2</tt> - Makes screen flash when walking, like damage
7E06C4 - Makes location's colors inverted (not sprites)<br />
* <tt>7E06C2</tt> - Makes screen pixelate when walking, like poison
7E06C9 - Layer 2's scrolling method<br />
* <tt>7E06C4</tt> - Makes location's colors inverted (not sprites)
7E06E3 - change this for screen shake<br />
* <tt>7E06C9</tt> - Layer 2's scrolling method
7E0EDB - Tile properties for town (solid, non-solid, exit, harmful,etc...)<br />
* <tt>7E06E3</tt> - change this for screen shake
7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)<br />
* <tt>7E0EDB</tt> - Tile properties for town (solid, non-solid, exit, harmful,etc...)
7E1E00 - Music data (instruments and the likes)<br />
* <tt>7E1A02 </tt>- Can you save and use a tent here? (00 - no, 01 - yes)
7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)<br />
* <tt>7E1E00</tt> - Music data (instruments and the likes)
7E1E00 - Music data (instruments and the likes)<br />
* <tt>7E1A02</tt> - Can you save and use a tent here? (00 - no, 01 - yes)
7E09CF - Event for location?<br />
* <tt>7E1E00</tt> - Music data (instruments and the likes)
7E09D1 - Storyline point for location?<br />
* <tt>7E09CF</tt> - Event for location?
7EEF8C - Targetting type<br />
* <tt>7E09D1</tt> - Storyline point for location?
7EEF8D - Controller, directional presses<br />
* <tt>7E1703</tt> - Current location map
7EEF8E - Ability to Target single and multiple targets (00 for no)<br />
* <tt>7E0649 </tt>- Location name displayed (00-not currently displaying, 01-currently displaying)
7EEF8F - Enemy target<br />
* <tt>7E08F0</tt> - Location NPC sprite data, palette, location, movement, etc..
7EEF90 - Playable Character target<br />
* <tt>7F5000</tt> - Location MAP data in RAM
7EF0C2 - Hit effect (graphic animation) for Fight<br />
* <tt>7E172C</tt> - Location Exit destination
7E1703 - Current location map<br />
* <tt>7E0FDE</tt> - Location NPC Layout
7E16A3 - Menu 'Time' counter (always counting up)<br />
* <tt>7E0FDD</tt> - Location tileset
7E0649 - Location name displayed (00-not currently displaying, 01-currently displaying)<br />
* <tt>7E0FD6</tt> - Location Name displayed upon entering
7E08F0 - Location NPC sprite data, palette, location, movement, etc..<br />
* <tt>7E0FD4</tt> - Layer 1 visibility, On/Off
7F5000 - Location MAP data in RAM<br />
* <tt>7E0FD3</tt> - Layer 1 tileset (Whole maps, used for water and the likes)
7E172C - Location Exit destination<br />
* <tt>7E0FE0</tt> - Layer 1 palette for locations
7E0FDE - Location NPC Layout<br />
* <tt>7F4480</tt> - Town Baron Level Data
7E0FDD - Loacation tileset<br />
 
7E0FD6 - Loacation Name displayed upon entering<br />
==Game/Menu Settings==
7E0FD4 - Layer 1 visibility, On/Off<br />
* <tt>7E16A3</tt> - Menu 'Time' counter (always counting up)
7E0FD3 - Layer 1 tileset (Whole maps, used for water and the likes)<br />
* <tt>7E1440</tt> - Begining of Items
7E0FE0 - Layer 1 palette for locations<br />
* <tt>7E16AD</tt> - Menu customize settings - Battle Speed
7F4480 - Town Baron Level Data<br />
* <tt>7E16AE</tt> - Menu customize settings - Battle Message
7E1440 - Begining of Items<br />
* <tt>7E16B6</tt> - Menu customize settings - Sound (Stereo/Mono)
7E16AD - Menu customize settings - Battle Speed<br />
* <tt>7E16AA</tt> - Menu customize settings - Window Color
7E16AE - Menu customize settings - Battle Message<br />
* <tt>7E16AB</tt> - Menu customize settings - Window Color
7E16B6 - Menu customize settings - Sound (Stereo/Mono)<br />
* <tt>7E16A8</tt> - Menu customize settings - Change (Front/Back)
7E16AA - Menu customize settings - Window Color<br />
* <tt>7E1500 - 7E1553</tt> - Character Names  
7E16AB - Menu customize settings - Window Color<br />
(Cecil/Kain/Rydia/Tellah/Edward/Rosa/Yang/Palom/Porom/Cid/Edge/FuSoYa/Golbez/Anna)
7E16A8 - Menu customize settings - Change (Front/Back)<br />
* <tt>7EC6B0</tt> - Menu string "Item"
7E1500 - 7E1553 - Character Names  
* <tt>7EC730</tt> - Menu string "Magic"
(Cecil/Kain/Rydia/Tellah/Edward/Rosa/Yang/Palom/Porom/Cid/Edge/FuSoYa/Golbez/Anna)<br />
* <tt>7EC7B0</tt> - Menu string "Equip"
7EC6B0 - Menu string "Item"<br />
* <tt>7EC830</tt> - Menu string "Status"
7EC730 - Menu string "Magic"<br />
* <tt>7EC8B0</tt> - Menu string "Form"
7EC7B0 - Menu string "Equip"<br />
* <tt>7EC930</tt> - Menu string "Change"
7EC830 - Menu string "Status"<br />
* <tt>7EC9B0</tt> - Menu string "Custom"
7EC8B0 - Menu string "Form"<br />
* <tt>7ECA30</tt> - Menu string "Save"
7EC930 - Menu string "Change"<br />
* <tt>7E0774 -7E0877</tt> Popup window text (found so and so, people's text, etc.)
7EC9B0 - Menu string "Custom"<br />
* <tt>7E8CBC</tt> - Character command strings - character slot #1
7ECA30 - Menu string "Save"<br />
* <tt>7E8D20</tt> - Character command strings - character slot #2
7E0774 -7E0877 Popup window text (found so and so, people's text, etc.)<br />
* <tt>7E8D84</tt> - Character command strings - character slot #3
7E8CBC - Character command strings - character slot #1<br />
* <tt>7E8DE8</tt> - Character command strings - character slot #4
7E8D20 - Character command strings - character slot #2<br />
* <tt>7E8E4C</tt> - Character command strings - character slot #5
7E8D84 - Character command strings - character slot #3<br />
* <tt>7E8EC0 -7E97A4</tt> - Battle Item menu strings and numbers (example - Cure1: 01)
7E8DE8 - Character command strings - character slot #4<br />
* <tt>7EBEEA</tt> - Enemy Names and number of (Imp 4)
7E8E4C - Character command strings - character slot #5<br />
* <tt>7EBF02</tt> - In-battle character name (Slot #1)
7E8EC0 -7E97A4 - Battle Item menu strings and numbers (example - Cure1: 01)<br />
* <tt>7EBF12</tt> - In-battle character Current/Max HP (Slot #1)
7EBEEA - Enemy Names and number of (Imp 4)<br />
* <tt>7EBF82</tt> - In-battle character name (Slot #1)
7EBF02 - In-battle character name (Slot #1)<br />
* <tt>7EBF92</tt> - In-battle character Current/Max HP (Slot #1)
7EBF12 - In-battle character Current/Max HP (Slot #1)<br />
* <tt>7E0302</tt> - Item menu hand graphic (top menu)
7EBF82 - In-battle character name (Slot #1)<br />
* <tt>7E0303</tt> - Item menu hand graphic (attribute top menu)
7EBF92 - In-battle character Current/Max HP (Slot #1)<br />
* <tt>7E0312</tt> - Item menu hand graphic (bottom menu)
7E0302 - Item menu hand graphic *top menu*<br />
* <tt>7E0313</tt> - Item menu hand graphic attribute (bottom menu)
7E0303 - Item menu hand graphic attribute *top menu*<br />
* <tt>7E0300</tt> - X coordinate of graphic hand pointer for Main Menu
7E0312 - Item menu hand graphic *bottom menu*<br />
* <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Main Menu
7E0313 - Item menu hand graphic attribute *bottom menu*<br />
* <tt>7E0302</tt> - Graphic for hand pointer for Main Menu
7E0300 - X coord of graphic hand pointer for Main Menu<br />
* <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
7E0301 - Y coord of graphic hand pointer for Main Menu<br />
* <tt>7E0300</tt> - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
7E0302 - Graphic for hand pointer for Main Menu<br />
* <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
7E0301 - Y coord of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing)*top menu*<br />
* <tt>7E0310</tt> - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu
7E0300 - X coord of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing)*top menu*<br />
* <tt>7E0311</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu)
7E0301 - Y coord of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing)*top menu*<br />
7E0310 - X coord of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing)*bottom menu*<br />
7E0311 - Y coord of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing)*bottom menu*<br />


[[Category:Final Fantasy IV|RAM map]]
[[Category:Final Fantasy IV|RAM map]]

Revision as of 21:30, 20 January 2007

Miscellaneous

  • 7EEF8C - Targetting type
  • 7EEF8D - Controller, directional presses
  • 7EEF8E - Ability to Target single and multiple targets (00 for no)
  • 7EEF8F - Enemy target
  • 7EEF90 - Playable Character target
  • 7EF0C2 - Hit effect (graphic animation) for Fight

Map Data

  • 7E06A2 - Makes screen flash when walking, like damage
  • 7E06C2 - Makes screen pixelate when walking, like poison
  • 7E06C4 - Makes location's colors inverted (not sprites)
  • 7E06C9 - Layer 2's scrolling method
  • 7E06E3 - change this for screen shake
  • 7E0EDB - Tile properties for town (solid, non-solid, exit, harmful,etc...)
  • 7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)
  • 7E1E00 - Music data (instruments and the likes)
  • 7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)
  • 7E1E00 - Music data (instruments and the likes)
  • 7E09CF - Event for location?
  • 7E09D1 - Storyline point for location?
  • 7E1703 - Current location map
  • 7E0649 - Location name displayed (00-not currently displaying, 01-currently displaying)
  • 7E08F0 - Location NPC sprite data, palette, location, movement, etc..
  • 7F5000 - Location MAP data in RAM
  • 7E172C - Location Exit destination
  • 7E0FDE - Location NPC Layout
  • 7E0FDD - Location tileset
  • 7E0FD6 - Location Name displayed upon entering
  • 7E0FD4 - Layer 1 visibility, On/Off
  • 7E0FD3 - Layer 1 tileset (Whole maps, used for water and the likes)
  • 7E0FE0 - Layer 1 palette for locations
  • 7F4480 - Town Baron Level Data

Game/Menu Settings

  • 7E16A3 - Menu 'Time' counter (always counting up)
  • 7E1440 - Begining of Items
  • 7E16AD - Menu customize settings - Battle Speed
  • 7E16AE - Menu customize settings - Battle Message
  • 7E16B6 - Menu customize settings - Sound (Stereo/Mono)
  • 7E16AA - Menu customize settings - Window Color
  • 7E16AB - Menu customize settings - Window Color
  • 7E16A8 - Menu customize settings - Change (Front/Back)
  • 7E1500 - 7E1553 - Character Names

(Cecil/Kain/Rydia/Tellah/Edward/Rosa/Yang/Palom/Porom/Cid/Edge/FuSoYa/Golbez/Anna)

  • 7EC6B0 - Menu string "Item"
  • 7EC730 - Menu string "Magic"
  • 7EC7B0 - Menu string "Equip"
  • 7EC830 - Menu string "Status"
  • 7EC8B0 - Menu string "Form"
  • 7EC930 - Menu string "Change"
  • 7EC9B0 - Menu string "Custom"
  • 7ECA30 - Menu string "Save"
  • 7E0774 -7E0877 Popup window text (found so and so, people's text, etc.)
  • 7E8CBC - Character command strings - character slot #1
  • 7E8D20 - Character command strings - character slot #2
  • 7E8D84 - Character command strings - character slot #3
  • 7E8DE8 - Character command strings - character slot #4
  • 7E8E4C - Character command strings - character slot #5
  • 7E8EC0 -7E97A4 - Battle Item menu strings and numbers (example - Cure1: 01)
  • 7EBEEA - Enemy Names and number of (Imp 4)
  • 7EBF02 - In-battle character name (Slot #1)
  • 7EBF12 - In-battle character Current/Max HP (Slot #1)
  • 7EBF82 - In-battle character name (Slot #1)
  • 7EBF92 - In-battle character Current/Max HP (Slot #1)
  • 7E0302 - Item menu hand graphic (top menu)
  • 7E0303 - Item menu hand graphic (attribute top menu)
  • 7E0312 - Item menu hand graphic (bottom menu)
  • 7E0313 - Item menu hand graphic attribute (bottom menu)
  • 7E0300 - X coordinate of graphic hand pointer for Main Menu
  • 7E0301 - Y coordinate of graphic hand pointer for Main Menu
  • 7E0302 - Graphic for hand pointer for Main Menu
  • 7E0301 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
  • 7E0300 - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
  • 7E0301 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
  • 7E0310 - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu
  • 7E0311 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu)