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Final Fantasy IV (SNES)/RAM map: Difference between revisions

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m (Removed unneccesary category; the only thing that goes on this page is RAM addresses.)
mNo edit summary
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7E06A2 - Makes screen flash when walking, like damage<br />
7E06A2 - Makes screen flash when walking, like damage<br />
7e06C2 - makes screen pixelate when walking, like poison<br />
7E06C2 - makes screen pixelate when walking, like poison<br />
7E06C4 - Makes location's colors inverted (not sprites)<br />
7E06C4 - Makes location's colors inverted (not sprites)<br />
7E06c9 - Layer 2's scrolling method<br />
7E06C9 - Layer 2's scrolling method<br />
7E06e3 - change this for screen shake<br />
7E06E3 - change this for screen shake<br />
7E0EDB - Tile properties for town (solid, non-solid, exit, harmful,etc...)<br />
7E0EDB - Tile properties for town (solid, non-solid, exit, harmful,etc...)<br />
7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)<br />
7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)<br />

Revision as of 08:36, 17 October 2005

RAM Addresses

7E06A2 - Makes screen flash when walking, like damage
7E06C2 - makes screen pixelate when walking, like poison
7E06C4 - Makes location's colors inverted (not sprites)
7E06C9 - Layer 2's scrolling method
7E06E3 - change this for screen shake
7E0EDB - Tile properties for town (solid, non-solid, exit, harmful,etc...)
7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)
7E1E00 - Music data (instruments and the likes)
7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)
7E1E00 - Music data (instruments and the likes)
7E09CF - Event for location?
7E09D1 - Storyline point for location?
7EEF8C - Targetting type
7EEF8D - Controller, directional presses
7EEF8E - Ability to Target single and multiple targets (00 for no)
7EEF8F - Enemy target
7EEF90 - Playable Character target
7EF0C2 - Hit effect (graphic animation) for Fight
7E1703 - Current location map
7E16A3 - Menu 'Time' counter (always counting up)
7E0649 - Location name displayed (00-not currently displaying, 01-currently displaying)
7E08F0 - Location NPC sprite data, palette, location, movement, etc..
7F5000 - Location MAP data in RAM
7E172C - Location Exit destination
7E0FDE - Location NPC Layout
7E0FDD - Loacation tileset
7E0FD6 - Loacation Name displayed upon entering
7E0FD4 - Layer 1 visibility, On/Off
7E0FD3 - Layer 1 tileset (Whole maps, used for water and the likes)
7E0FE0 - Layer 1 palette for locations
7F4480 - Town Baron Level Data
7E1440 - Begining of Items
7E16AD - Menu customize settings - Battle Speed
7E16AE - Menu customize settings - Battle Message
7E16B6 - Menu customize settings - Sound (Stereo/Mono)
7E16AA - Menu customize settings - Window Color
7E16AB - Menu customize settings - Window Color
7E16A8 - Menu customize settings - Change (Front/Back)
7E1500 - 7E1553 - Character Names (Cecil/Kain/Rydia/Tellah/Edward/Rosa/Yang/Palom/Porom/Cid/Edge/FuSoYa/Golbez/Anna)
7EC6B0 - Menu string "Item"
7EC730 - Menu string "Magic"
7EC7B0 - Menu string "Equip"
7EC830 - Menu string "Status"
7EC8B0 - Menu string "Form"
7EC930 - Menu string "Change"
7EC9B0 - Menu string "Custom"
7ECA30 - Menu string "Save"
7E0774 -7E0877 Popup window text (found so and so, people's text, etc.)
7E8CBC - Character command strings - character slot #1
7E8D20 - Character command strings - character slot #2
7E8D84 - Character command strings - character slot #3
7E8DE8 - Character command strings - character slot #4
7E8E4C - Character command strings - character slot #5
7E8EC0 -7E97A4 - Battle Item menu strings and numbers (example - Cure1: 01)
7EBEEA - Enemy Names and number of (Imp 4)
7EBF02 - In-battle character name (Slot #1)
7EBF12 - In-battle character Current/Max HP (Slot #1)
7EBF82 - In-battle character name (Slot #1)
7EBF92 - In-battle character Current/Max HP (Slot #1)
7E0302 - Item menu hand graphic *top menu*
7E0303 - Item menu hand graphic attribute *top menu*
7E0312 - Item menu hand graphic *bottom menu*
7E0313 - Item menu hand graphic attribute *bottom menu*
7E0300 - X coord of graphic hand pointer for Main Menu
7E0301 - Y coord of graphic hand pointer for Main Menu
7E0302 - Graphic for hand pointer for Main Menu
7E0301 - Y coord of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing)*top menu*
7E0300 - X coord of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing)*top menu*
7E0301 - Y coord of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing)*top menu*
7E0310 - X coord of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing)*bottom menu*
7E0311 - Y coord of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing)*bottom menu*