Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Final Fantasy 4 Advance/Monster item drops: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Moved content from ROM map, a little bit wikified, needs more)
 
m (removing category)
Line 13: Line 13:
  02 = Empty byte (0x00)
  02 = Empty byte (0x00)
  03-12 = Items (use [http://www.blitzkrieg.finalconquest.net/ff4a_editor/ff4a_item-bytes.txt items table])
  03-12 = Items (use [http://www.blitzkrieg.finalconquest.net/ff4a_editor/ff4a_item-bytes.txt items table])
[[Category:Final Fantasy 4 Advance|Monster item drops]]

Revision as of 02:37, 29 March 2013

Monster item drops
Game Final Fantasy 4 Advance
Start Address 0x0FB0AA
End Address ?
# of Entries ?
Entry Length 12 bytes (0x0C)
Total Length ?
Back to the ROM map

The monster item drops controls the items won from monsters . Putting 4 of the same value makes that item 100% chance of winning from battle.

Format

01 = % Chance of winning
02 = Empty byte (0x00)
03-12 = Items (use items table)