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Final Fantasy/RAM map

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< Final Fantasy
Revision as of 17:22, 21 January 2008 by Rycona (talk | contribs) (Added breaks. Added 0x to addresses.)
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Chip tiny.png The following article is a RAM map for Final Fantasy.


RAM Purpose
0x0020 Button being pressed
0x0062 Position of finger on menu
0x00B0-0x00BF Music Driver, Square 1
0x00C0-0x00CF Music Driver, Square 2
0x00D0-0x00DF Music Driver, Triangle
0x00F5 Step counter for "random" enemies
0x0200-0x02FF Sprite data page (to be DMA'd)
0x0300 Top-left character selection in naming sequence
0x0500-0x057F TSA for current tileset (upper-left tile)
0x0580-0x05FF TSA for current tileset (upper-right tile)
0x0600-0x067F TSA for current tileset (lower-left tile)
0x0680-0x06FF TSA for current tileset (lower-right tile)
0x0700-0x077F Attribute assignment for current tileset


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?