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Final Fantasy/RAM map: Difference between revisions

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(Added breaks. Added 0x to addresses.)
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{{rammap|game=Final Fantasy I}}
{{rammap|game=Final Fantasy I}}
 
<br>
{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Purpose'''
|'''RAM'''  || '''Purpose'''
|-
|-
|0020 || Button being pressed
|0x0020 || Button being pressed
|-
|-
|0062 || Position of finger on menu
|0x0062 || Position of finger on menu
|-
|-
|00B0-00BF || Music Driver, Square 1
|0x00B0-0x00BF || Music Driver, Square 1
|-
|-
|00C0-00CF || Music Driver, Square 2
|0x00C0-0x00CF || Music Driver, Square 2
|-
|-
|00D0-00DF || Music Driver, Triangle  
|0x00D0-0x00DF || Music Driver, Triangle  
|-
|-
|00F5 || Step counter for "random" enemies
|0x00F5 || Step counter for "random" enemies
|-
|-
|0200-02FF || Sprite data page (to be DMA'd)
|0x0200-0x02FF || Sprite data page (to be DMA'd)
|-
|-
|0300 || Top-left character selection in naming sequence
|0x0300 || Top-left character selection in naming sequence
|-
|-
|0500-057F || TSA for current tileset (upper-left tile)
|0x0500-0x057F || TSA for current tileset (upper-left tile)
|-
|-
|0580-05FF || TSA for current tileset (upper-right tile)
|0x0580-0x05FF || TSA for current tileset (upper-right tile)
|-
|-
|0600-067F || TSA for current tileset (lower-left tile)
|0x0600-0x067F || TSA for current tileset (lower-left tile)
|-
|-
|0680-06FF || TSA for current tileset (lower-right tile)
|0x0680-0x06FF || TSA for current tileset (lower-right tile)
|-
|-
|0700-077F || Attribute assignment for current tileset
|0x0700-0x077F || Attribute assignment for current tileset
|}
|}
 
<br>
{{stub}}
{{stub}}

Revision as of 17:22, 21 January 2008

Chip tiny.png The following article is a RAM map for Final Fantasy.


RAM Purpose
0x0020 Button being pressed
0x0062 Position of finger on menu
0x00B0-0x00BF Music Driver, Square 1
0x00C0-0x00CF Music Driver, Square 2
0x00D0-0x00DF Music Driver, Triangle
0x00F5 Step counter for "random" enemies
0x0200-0x02FF Sprite data page (to be DMA'd)
0x0300 Top-left character selection in naming sequence
0x0500-0x057F TSA for current tileset (upper-left tile)
0x0580-0x05FF TSA for current tileset (upper-right tile)
0x0600-0x067F TSA for current tileset (lower-left tile)
0x0680-0x06FF TSA for current tileset (lower-right tile)
0x0700-0x077F Attribute assignment for current tileset


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?