Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
EarthBound Beginnings/Enemy data: Difference between revisions
Jump to navigation
Jump to search
(add resistance byte and final action) |
No edit summary |
||
Line 12: | Line 12: | ||
=Format= | =Format= | ||
* | *Byte 0: Unknown (probably unused) | ||
*Byte 1: Initial status | |||
*Byte 2: Flags | *Byte 2: Flags | ||
**Bit 0: Vulnerable to sprays | **Bit 0: Vulnerable to sprays | ||
Line 24: | Line 25: | ||
*Bytes 3-4: | *Bytes 3-4: | ||
**Bits 0-9: HP | **Bits 0-9: HP | ||
**Bits 10-11: | **Bits 10-11: Sub-palette | ||
**Bits 12-15: Graphic tile arrangement | **Bits 12-15: Graphic tile arrangement | ||
*Bytes 5-6: | *Bytes 5-6: | ||
Line 32: | Line 33: | ||
**Bits 0-9: Offense | **Bits 0-9: Offense | ||
**Bits 10-12: Final action (1=explode, 2=burst into flames) | **Bits 10-12: Final action (1=explode, 2=burst into flames) | ||
**Bits 13-15: | **Bits 13-15: Altitude | ||
*Bytes 9-10: | *Bytes 9-10: | ||
**Bits 0-9: Defense | **Bits 0-9: Defense | ||
**Bits 10- | **Bits 10-12: Defeat message | ||
**Bits 13-15: Unknown (probably unused) | |||
*Bytes 11-15: Stats | *Bytes 11-15: Stats | ||
*Bytes 16-23: Attacks | *Bytes 16-23: Attacks |
Revision as of 18:28, 29 December 2006
Enemy data | |
Game | EarthBound Zero |
Start Address | 2C010 |
End Address | 2CF4F |
# of Entries | 122 |
Entry Length | 32 (0x20) |
Total Length | 3904 bytes (0xF40) |
Back to the ROM map |
The enemy data table contains data for enemies.
Format
- Byte 0: Unknown (probably unused)
- Byte 1: Initial status
- Byte 2: Flags
- Bit 0: Vulnerable to sprays
- Bit 1: Resist PK Beam
- Bit 2: Immune to confusion/sleep, resist Def.Down
- Bit 3: Unknown
- Bit 4: Resist PK Thunder
- Bit 5: Resist PK Freeze
- Bit 6: Resist PK Fire
- Bit 7: Immune to status effects, PK Beam γ, and offense/defense effects
- Bytes 3-4:
- Bits 0-9: HP
- Bits 10-11: Sub-palette
- Bits 12-15: Graphic tile arrangement
- Bytes 5-6:
- Bits 0-9: PP
- Bits 10-15: Extra graphics
- Bytes 7-8:
- Bits 0-9: Offense
- Bits 10-12: Final action (1=explode, 2=burst into flames)
- Bits 13-15: Altitude
- Bytes 9-10:
- Bits 0-9: Defense
- Bits 10-12: Defeat message
- Bits 13-15: Unknown (probably unused)
- Bytes 11-15: Stats
- Bytes 16-23: Attacks
- Bytes 24-25: Pointer to name
- Bytes 26-27: Experience
- Bytes 28-29: Money
- Byte 30: Item dropped
- Byte 31: Graphic tileset