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EarthBound Beginnings/Enemy data: Difference between revisions
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m (Hawk moved page EarthBound Zero/Enemy data to EarthBound Beginnings/Enemy data) |
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{{subpage|game=EarthBound Zero:ROM map}} | |||
{{Infobox table|name=Enemy data | {{Infobox table|name=Enemy data | ||
|game=EarthBound Zero | |game=EarthBound Zero | ||
Line 12: | Line 14: | ||
=Format= | =Format= | ||
* | *Byte 0: Unknown (probably unused) | ||
*Byte 2: Unknown | *Byte 1: Initial status | ||
*Byte 2: Flags | |||
**Bit 0: Vulnerable to sprays | |||
**Bit 1: Resist PK Beam | |||
**Bit 2: Immune to confusion/sleep, resist Def.Down | |||
**Bit 3: Unknown | |||
**Bit 4: Resist PK Thunder | |||
**Bit 5: Resist PK Freeze | |||
**Bit 6: Resist PK Fire | |||
**Bit 7: Immune to status effects, PK Beam γ, and offense/defense effects | |||
*Bytes 3-4: | *Bytes 3-4: | ||
**Bits 0-9: HP | **Bits 0-9: HP | ||
**Bits 10-11: | **Bits 10-11: Sub-palette | ||
**Bits 12-15: Graphic tile arrangement | **Bits 12-15: Graphic tile arrangement | ||
*Bytes 5-6: | *Bytes 5-6: | ||
Line 23: | Line 34: | ||
*Bytes 7-8: | *Bytes 7-8: | ||
**Bits 0-9: Offense | **Bits 0-9: Offense | ||
**Bits 10-15: | **Bits 10-12: Final action (1=explode, 2=burst into flames) | ||
**Bits 13-15: Altitude | |||
*Bytes 9-10: | *Bytes 9-10: | ||
**Bits 0-9: Defense | **Bits 0-9: Defense | ||
**Bits 10- | **Bits 10-12: Defeat message | ||
* | **Bits 13-15: Unknown (probably unused) | ||
*Byte 11: Fight | |||
*Byte 12: Speed | |||
*Byte 13: Wisdom | |||
*Byte 14: Strength | |||
*Byte 15: Force | |||
*Bytes 16-23: Attacks | *Bytes 16-23: Attacks | ||
*Bytes 24-25: Pointer to name | *Bytes 24-25: Pointer to name | ||
Line 34: | Line 51: | ||
*Byte 30: Item dropped | *Byte 30: Item dropped | ||
*Byte 31: Graphic tileset | *Byte 31: Graphic tileset | ||
Latest revision as of 12:15, 26 January 2024
This is a sub-page of EarthBound Beginnings.
Enemy data | |
Game | EarthBound Zero |
Start Address | 2C010 |
End Address | 2CF4F |
# of Entries | 122 |
Entry Length | 32 (0x20) |
Total Length | 3904 bytes (0xF40) |
Back to the ROM map |
The enemy data table contains data for enemies.
Format
- Byte 0: Unknown (probably unused)
- Byte 1: Initial status
- Byte 2: Flags
- Bit 0: Vulnerable to sprays
- Bit 1: Resist PK Beam
- Bit 2: Immune to confusion/sleep, resist Def.Down
- Bit 3: Unknown
- Bit 4: Resist PK Thunder
- Bit 5: Resist PK Freeze
- Bit 6: Resist PK Fire
- Bit 7: Immune to status effects, PK Beam γ, and offense/defense effects
- Bytes 3-4:
- Bits 0-9: HP
- Bits 10-11: Sub-palette
- Bits 12-15: Graphic tile arrangement
- Bytes 5-6:
- Bits 0-9: PP
- Bits 10-15: Extra graphics
- Bytes 7-8:
- Bits 0-9: Offense
- Bits 10-12: Final action (1=explode, 2=burst into flames)
- Bits 13-15: Altitude
- Bytes 9-10:
- Bits 0-9: Defense
- Bits 10-12: Defeat message
- Bits 13-15: Unknown (probably unused)
- Byte 11: Fight
- Byte 12: Speed
- Byte 13: Wisdom
- Byte 14: Strength
- Byte 15: Force
- Bytes 16-23: Attacks
- Bytes 24-25: Pointer to name
- Bytes 26-27: Experience
- Bytes 28-29: Money
- Byte 30: Item dropped
- Byte 31: Graphic tileset