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EarthBound/Map Data/Compressed Tileset Character Data: Difference between revisions

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(Basic format info)
(→‎Decompressed Format: Start documenting decompressed format.)
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===Decompressed Format===
===Decompressed Format===
Each entry, once decompressed, consists of 896 tileset characters, each a 4-bits-per-pixel 8x8 [https://snes.nesdev.org/wiki/Tiles SNES graphics tile] (sometimes referred to as a "minitile" by EarthBound modders). At 32 bytes per character, each entry is a total of 28672 bytes.
The first 512 characters represent background tiles that will be loaded into [https://snes.nesdev.org/wiki/Backgrounds SNES background] layer 1 (BG1) and appear behind sprites. The remaining 384 characters represent foreground tiles that will be loaded into SNES background layer 2 (BG2) with the priority bit set and will appear in front of sprites.
EarthBound tilemap data does not specify the background vs foreground tiles separately. Instead, character indices are always between 0 and 511.
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Revision as of 19:11, 24 September 2023

This is a sub-page of EarthBound/Map Data.

Data blocks storing compressed raw graphics for map tilesets. Data for a given map tileset is found using the Tileset Pointer Table.

Blocks

Block 1

Map Data: Compressed Tileset Character Data, Block 1
Game EarthBound
Start Address 0x19D052
End Address 0x19FE17
# of Entries 1
Entry Length Varies
Total Length 11718 bytes (0x2dc6)
Back to the ROM map
Address Tileset name Tileset index Compressed length
0x19D052 Caves 1 13 11718 bytes (0x2dc6)

Block 2

Map Data: Compressed Tileset Character Data, Block 2
Game EarthBound
Start Address 0x1CB223
End Address 0x1CD836
# of Entries 1
Entry Length Varies
Total Length 9748 bytes (0x2614)
Back to the ROM map
Address Tileset name Tileset index Compressed length
0x1CB223 Indoors 3 14 9748 bytes (0x2614)

Block 3

Map Data: Compressed Tileset Character Data, Block 3
Game EarthBound
Start Address 0x1D0200
End Address 0x1E00CD
# of Entries 6
Entry Length Varies
Total Length 65230 bytes (0xFECE)
Back to the ROM map
Address Tileset name Tileset index Compressed length
0x1D0200 Lost Underworld 00 12948 bytes (0x3294)
0x1d3494 Onett 01 11395 bytes (0x2C83)
0x1d6117 Dalaam 09 10891 bytes (0x2A8B)
0x1d8ba2 Threed 03 11823 bytes (0x2E2F)
0x1db9d1 Fourside 04 10090 bytes (0x276A)
0x1de13b Magicant 05 8083 bytes (0x1F93)

Block 4

Map Data: Compressed Tileset Character Data, Block 4
Game EarthBound
Start Address 0x1E0200
End Address 0x1EF2E6
# of Entries 6
Entry Length Varies
Total Length 61671 bytes (0xF0E7)
Back to the ROM map
Address Tileset name Tileset index Compressed length
0x1E0200 Outdoors 06 13001 bytes (0x32C9)
0x1e34c9 Summers 07 8566 bytes (0x2176)
0x1e563f Dusty Dunes Desert 08 8255 bytes (0x203F)
0x1e767e Twoson 02 11395 bytes (0x2C83)
0x1ea301 Indoors 1 10 11577 bytes (0x2D39)
0x1ed03a Indoors 2 11 8877 bytes (0x22AD)

Block 5

Map Data: Compressed Tileset Character Data, Block 5
Game EarthBound
Start Address 0x1F0200
End Address 0x1FC442
# of Entries 6
Entry Length Varies
Total Length 49731 bytes (0xC243)
Back to the ROM map
Address Tileset name Tileset index Compressed length
0x1F0200 Stores 1 12 10552 bytes (0x2938)
0x1f2b38 Indoors 4 16 10226 bytes (0x27F2)
0x1f532a Winters 17 6846 bytes (0x1ABE)
0x1f6de8 Scaraba 18 5539 bytes (0x15A3)
0x1f838b Caves 2 19 7628 bytes (0x1DCC)
0x1fa157 Stores 2 15 8940 bytes (0x22EC)

Format

Data for each map tileset is individually compressed. See Compression Format.

Decompressed Format

Each entry, once decompressed, consists of 896 tileset characters, each a 4-bits-per-pixel 8x8 SNES graphics tile (sometimes referred to as a "minitile" by EarthBound modders). At 32 bytes per character, each entry is a total of 28672 bytes.

The first 512 characters represent background tiles that will be loaded into SNES background layer 1 (BG1) and appear behind sprites. The remaining 384 characters represent foreground tiles that will be loaded into SNES background layer 2 (BG2) with the priority bit set and will appear in front of sprites.

EarthBound tilemap data does not specify the background vs foreground tiles separately. Instead, character indices are always between 0 and 511.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?