Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Dragon Warrior IV (NES)/RAM map: Difference between revisions
Jump to navigation
Jump to search
(Map data) |
No edit summary |
||
Line 2: | Line 2: | ||
{{stub}} | {{stub}} | ||
0x7600 (0x84 bytes long) = Tile numbers for current tileset of 32 tiles (33rd tile is Roof tile) | * 0x7600 (0x84 bytes long) = Tile numbers for current tileset of 32 tiles (33rd tile is Roof tile) | ||
0x76C0 (0x21 bytes long) = Attribute values for current tile set (33rd tile is Roof tile) | * 0x76C0 (0x21 bytes long) = Attribute values for current tile set (33rd tile is Roof tile) | ||
0x7800 (??? bytes long) = Map data for current map | * 0x7800 (??? bytes long) = Map data for current map |
Revision as of 00:44, 31 March 2021
The following article is a RAM map for Dragon Warrior IV (NES).
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
- 0x7600 (0x84 bytes long) = Tile numbers for current tileset of 32 tiles (33rd tile is Roof tile)
- 0x76C0 (0x21 bytes long) = Attribute values for current tile set (33rd tile is Roof tile)
- 0x7800 (??? bytes long) = Map data for current map