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Dragon Warrior II (NES)/RAM map: Difference between revisions

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Line 66: Line 66:
  0x34 = Fairy Water
  0x34 = Fairy Water
  0x35 = Wing of the Wyvern
  0x35 = Wing of the Wyvern
  0x36 = [Blank, If used it says you have taken Golden Card, Sell at 2 Gold]
  0x36 = [Blank, If used it says you have taken Golden Card, Sell for 2 Gold]
  0x37 = Golden Key
  0x37 = Golden Key
  0x38 = Silver Key
  0x38 = Silver Key
Line 75: Line 75:
  0x3d = Wizard's Ring
  0x3d = Wizard's Ring
  0x3e = Perilous
  0x3e = Perilous
  0x3f = [Blank, Use and nothing happens, Sell at 2 Gold]
  0x3f = [Blank, Use and nothing happens, Sell for 2 Gold]
  0x40 = [Equipped Blank]
  0x40 = [Equipped Blank]
  0x41 - 0x63 = [Equipped Versions of 0x01 - 0x23]
  0x41 - 0x63 = [Equipped Versions of 0x01 - 0x23]

Revision as of 07:16, 3 January 2016

Chip tiny.png The following article is a RAM map for Dragon Warrior II (NES).


RAM Byte Address Byte Size Function Details
0x0400 - 0x04ff 256 (Overworld) Something with status screens This block of RAM seems to be a bitmap showing what overworld tiles are overlaid with status popups like health or a menu... but changing it seems to have no effect. This block of RAM seems to have a different purpose during battles.
0x05fb 1 Movement counter Counts up as you move, unknown purpose
0x0600 - 0x0607 8 Inventory Slots Each byte is one inventory slot. Values are as follows:
0x00 = [Empty Slot]
0x01 = Bamboo Stick
0x02 = Magic Knife
0x03 = Wizard's Wand
0x04 = Staff of Thunder
0x05 = Club
0x06 = Copper Sword
0x07 = Chain Sickle
0x08 = Iron Spear
0x09 = Falcon Sword
0x0a = Broad Sword
0x0b = Giant Hammer
0x0c = Sword of Destruction
0x0d = Dragon Killer
0x0e = Light Sword
0x0f = Sword of Erdrick
0x10 = Thunder Sword
0x11 = Clothes
0x12 = Clothes Hiding
0x13 = Water Flying Cloth
0x14 = Mink Coat
0x15 = Leather Armor
0x16 = Chain Mail
0x17 = Gremlin's Armor
0x18 = Magic Armor
0x19 = Full Plate Armor
0x1a = Armor of Gaia
0x1b = Armor of Erdrick
0x1c = Leather Shield
0x1d = Shield of Strength
0x1e = Steel Shield
0x1f = Evil Shield
0x20 = Shield of Erdrick
0x21 = Mysterious Hat
0x22 = Iron Helmet
0x23 = Helmet of Erdrick
0x24 = Token of Erdrick
0x25 = Treasures
0x26 = Moon Fragment
0x27 = Charm of Rubiss
0x28 = Eye of Malroth
0x29 = Leaf of The World Tree
0x2a = Echoing Flute
0x2b = Mirror of Ra
0x2c = Dew's Yarn
0x2d = Magic Loom
0x2e = Cloak of Wind
0x2f = Gremlin's Tail
0x30 = Dragon's Bane
0x31 = Dragon's Potion
0x32 = Golden Card
0x33 = Lottery Ticket
0x34 = Fairy Water
0x35 = Wing of the Wyvern
0x36 = [Blank, If used it says you have taken Golden Card, Sell for 2 Gold]
0x37 = Golden Key
0x38 = Silver Key
0x39 = Jailor's Key
0x3a = Watergate Key
0x3b = Antidote Herb
0x3c = Medical Herb
0x3d = Wizard's Ring
0x3e = Perilous
0x3f = [Blank, Use and nothing happens, Sell for 2 Gold]
0x40 = [Equipped Blank]
0x41 - 0x63 = [Equipped Versions of 0x01 - 0x23]
0x0624 - 0x0625 2 Party Gold Little-endian value. Total gold for your party is 255 * 0x0625 byte plus the 0x0624 byte. You can just set the 0x0625 byte to 0xff for a LOT of gold.
0x0633 - 0x0635 3 Character 1: Current XP Little-endian value. Current total experience points for the first character. Careful, changing this will potentially result in a long process of level up messages after your next battle!
0x063b 1 Character 1: Current HP Current hit points for the first character. Appears fine to set this higher than your max HP.