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Dragon Quest III (SNES)/ROM map

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< Dragon Quest III (SNES)
Revision as of 00:36, 10 April 2008 by Josh G (talk | contribs) (some menu info)
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Chip tiny.png The following article is a ROM map for Dragon Quest III (SNES).

Notes

All values given are ROM offsets. They assume that a 512-byte copier header is not present. If there is a header present, you will have to add 512 ($200) to each offset lister here to get the correct offset in the ROM file.

Note that the ROM is mapped into the SNES address space starting at $C00000. Therefore, if you want to use one of these ROM offsets as a breakpoint, you should add $C00000 to it.

Menu Size Data

Almost every menu has a 16-bit (2-byte) value that determines its starting position (X/Y coordinates) and its width. Menu size data is stored in the following binary format:

%1WWW WWYY YYYX XXXX

  • WWWWW = menu width (not just usable space, this includes the edge characters)
  • YYYYY = vertical tile offset from top of screen
  • XXXXX = horizontal tile offset from left of screen

There is no value to determine the height of a menu. This is done internally by the drawing code for each individual menu.

Related Articles

Links

None currently.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?