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Dragon Ball/RAM map

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< Dragon Ball
Revision as of 18:07, 12 March 2024 by PECO (talk | contribs) (Created page with "{{rammap|game=Dragon Ball (WonderSwan)}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- style="border-color:inherit;" | 002E9 | 1 | Glyph height flag | 00 - 1 tile<br />otherwise 2 tiles |- style="border-color:inherit;" | 002EA | 1 | Glyph write mode flag | 00 - normal write<br />otherwise write starts from the vertical midline of the tile. |} {{Internal Data|game=Dragon Ball}}")
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Chip tiny.png The following article is a RAM map for Dragon Ball.

Address Size Description Explanation
002E9 1 Glyph height flag 00 - 1 tile
otherwise 2 tiles
002EA 1 Glyph write mode flag 00 - normal write
otherwise write starts from the vertical midline of the tile.