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Dr. Mario (NES)/ROM map: Difference between revisions

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== Text Values ==
== Text Values ==


*<tt>20CC to 20DB</tt> = "CONGRATULATIONS-" on congratulations screen.
=== Congratulations Screen ===
*<tt>20DC to 20E0</tt> = "VIRUS" on congratulations screen.
 
*<tt>20E1 to 20E5</tt> = "LEVEL" on congratulations screen.
*<tt>20CC to 20DB</tt> = "CONGRATULATIONS-"
*<tt>20E7 to 20EC</tt> = "SPEED" on congratulations screen.
*<tt>20DC to 20E0</tt> = "VIRUS"
*<tt>224D to 224F</tt> = "LOW" during game
*<tt>20E1 to 20E5</tt> = "LEVEL"
*<tt>2251 to 2253</tt> = "MED" during game
*<tt>20E7 to 20EC</tt> = "SPEED"
*<tt>2255 to 2257</tt> = "HI" during game
 
=== During game ===
 
*<tt>224D to 224F</tt> = "LOW"
*<tt>2251 to 2253</tt> = "MED"
*<tt>2255 to 2257</tt> = "HI"
 
=== Unknown ===
 
*<tt>2259 to 225B</tt> = "LOW" (unknown)
*<tt>2259 to 225B</tt> = "LOW" (unknown)
*<tt>225D to 225F</tt> = "MED" (Unknown)
*<tt>225D to 225F</tt> = "MED" (Unknown)
*<tt>2261 to 2263</tt> = "HI" (unknown)
*<tt>2261 to 2263</tt> = "HI" (unknown)
*<tt>3FA3 to 3FA7</tt> = "SPEED" during menu
*<tt>3E49 to 3E56</tt> = "1 PLAYER GAME" header on game menu
*<tt>4011 to 4015</tt> = "LOW" during menu
*<tt>4016 to 401A</tt> = "MED" during menu
*<tt>401B to 401F</tt> = "HI" during menu
*<tt>4075 to 407E</tt> = "MUSIC TYPE" during menu
*<tt>40E0 to 40E6</tt> = "FEVER" during menu
*<tt>40E7 to 40ED</tt> = "CHILL" during menu
*<tt>40EE to 40F3</tt> = "OFF" during menu
*<tt>450A to 450E</tt> = "VIRUS" (unknown)
*<tt>450A to 450E</tt> = "VIRUS" (unknown)
=== During Menu ===
*<tt>3FA3 to 3FA7</tt> = "SPEED"
*<tt>3E49 to 3E56</tt> = "1 PLAYER GAME"
*<tt>4011 to 4015</tt> = "LOW"
*<tt>4016 to 401A</tt> = "MED"
*<tt>401B to 401F</tt> = "HI"
*<tt>4075 to 407E</tt> = "MUSIC TYPE"
*<tt>40E0 to 40E6</tt> = "FEVER"
*<tt>40E7 to 40ED</tt> = "CHILL"
*<tt>40EE to 40F3</tt> = "OFF"


== Graphical Values ==
== Graphical Values ==

Revision as of 04:03, 22 June 2009

Text Values

Congratulations Screen

  • 20CC to 20DB = "CONGRATULATIONS-"
  • 20DC to 20E0 = "VIRUS"
  • 20E1 to 20E5 = "LEVEL"
  • 20E7 to 20EC = "SPEED"

During game

  • 224D to 224F = "LOW"
  • 2251 to 2253 = "MED"
  • 2255 to 2257 = "HI"

Unknown

  • 2259 to 225B = "LOW" (unknown)
  • 225D to 225F = "MED" (Unknown)
  • 2261 to 2263 = "HI" (unknown)
  • 450A to 450E = "VIRUS" (unknown)

During Menu

  • 3FA3 to 3FA7 = "SPEED"
  • 3E49 to 3E56 = "1 PLAYER GAME"
  • 4011 to 4015 = "LOW"
  • 4016 to 401A = "MED"
  • 401B to 401F = "HI"
  • 4075 to 407E = "MUSIC TYPE"
  • 40E0 to 40E6 = "FEVER"
  • 40E7 to 40ED = "CHILL"
  • 40EE to 40F3 = "OFF"

Graphical Values

During Title

  • 3A29 to 3A37 = Dr. Mario logo on title screen(line 1)
  • 3A4B to 3A5A = Dr. Mario logo on title screen(line 2)
  • 3A6E to 3A7D = Dr. Mario logo on title screen(line 3)
  • 3A90 to 3AA0 = Dr. Mario logo on title screen(line 4)
  • 3AB4 to 3AC3 = Dr. Mario logo on title screen(line 5)

During Menu

  • 4020 to 4025 = Background tiles
  • 4026 to 4028 = Memory Pointer to screen position(xx xx 20)
  • 4029 to 4048 = Background tiles
  • 4049 to 404B = Memory Pointer to screen position(xx xx 20)
  • 404C to 406B = Background tiles
  • 406C to 406E = Memory Pointer to screen position(xx xx 20)
  • 406F to 4074 = Background tiles
  • 407F to 408E = Background tiles
  • 408F to 4091 = Memory Pointer to screen position(xx xx 20)
  • 4092 to 40B1 = Background tiles
  • 40B2 to 40B4 = Memory Pointer to screen position(xx xx 20)
  • 40B5 to 40D4 = Background tiles
  • 40D5 to 40D7 = Memory Pointer to screen position(xx xx 20)
  • 40D8 to 40DF = Background tiles