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Dr. Mario (NES)/ROM map: Difference between revisions

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Line 22: Line 22:
*<tt>450A to 450E</tt> = "VIRUS" (unknown)
*<tt>450A to 450E</tt> = "VIRUS" (unknown)


== During Title Values ==
== Graphical Values ==
 
 
 
=== During Title ===
 
 
*<tt>3A29 to 3A37</tt> = Dr. Mario logo on title screen(line 1)
*<tt>3A29 to 3A37</tt> = Dr. Mario logo on title screen(line 1)
*<tt>3A4B to 3A5A</tt> = Dr. Mario logo on title screen(line 2)
*<tt>3A4B to 3A5A</tt> = Dr. Mario logo on title screen(line 2)
Line 28: Line 34:
*<tt>3A90 to 3AA0</tt> = Dr. Mario logo on title screen(line 4)
*<tt>3A90 to 3AA0</tt> = Dr. Mario logo on title screen(line 4)
*<tt>3AB4 to 3AC3</tt> = Dr. Mario logo on title screen(line 5)
*<tt>3AB4 to 3AC3</tt> = Dr. Mario logo on title screen(line 5)
=== During Menu ===
*<tt>4020 to 4025</tt> = Background tiles
*<tt>4026 to 4028</tt> = Memory Pointer to screen position(xx xx 20)
*<tt>4029 to 4048</tt> = Background tiles
*<tt>4049 to 404B</tt> = Memory Pointer to screen position(xx xx 20)
*<tt>404C to 406B</tt> = Background tiles
*<tt>406C to 406E</tt> = Memory Pointer to screen position(xx xx 20)
*<tt>406F to 4074</tt> = Background tiles
*<tt>407F to 408E</tt> = Background tiles
*<tt>408F to 4091</tt> = Memory Pointer to screen position(xx xx 20)
*<tt>4092 to 40B1</tt> = Background tiles
*<tt>40B2 to 40B4</tt> = Memory Pointer to screen position(xx xx 20)
*<tt>40B5 to 40D4</tt> = Background tiles
*<tt>40D5 to 40D7</tt> = Memory Pointer to screen position(xx xx 20)
*<tt>40D8 to 40DF</tt> = Background tiles

Revision as of 04:01, 22 June 2009

Text Values

  • 20CC to 20DB = "CONGRATULATIONS-" on congratulations screen.
  • 20DC to 20E0 = "VIRUS" on congratulations screen.
  • 20E1 to 20E5 = "LEVEL" on congratulations screen.
  • 20E7 to 20EC = "SPEED" on congratulations screen.
  • 224D to 224F = "LOW" during game
  • 2251 to 2253 = "MED" during game
  • 2255 to 2257 = "HI" during game
  • 2259 to 225B = "LOW" (unknown)
  • 225D to 225F = "MED" (Unknown)
  • 2261 to 2263 = "HI" (unknown)
  • 3FA3 to 3FA7 = "SPEED" during menu
  • 3E49 to 3E56 = "1 PLAYER GAME" header on game menu
  • 4011 to 4015 = "LOW" during menu
  • 4016 to 401A = "MED" during menu
  • 401B to 401F = "HI" during menu
  • 4075 to 407E = "MUSIC TYPE" during menu
  • 40E0 to 40E6 = "FEVER" during menu
  • 40E7 to 40ED = "CHILL" during menu
  • 40EE to 40F3 = "OFF" during menu
  • 450A to 450E = "VIRUS" (unknown)

Graphical Values

During Title

  • 3A29 to 3A37 = Dr. Mario logo on title screen(line 1)
  • 3A4B to 3A5A = Dr. Mario logo on title screen(line 2)
  • 3A6E to 3A7D = Dr. Mario logo on title screen(line 3)
  • 3A90 to 3AA0 = Dr. Mario logo on title screen(line 4)
  • 3AB4 to 3AC3 = Dr. Mario logo on title screen(line 5)

During Menu

  • 4020 to 4025 = Background tiles
  • 4026 to 4028 = Memory Pointer to screen position(xx xx 20)
  • 4029 to 4048 = Background tiles
  • 4049 to 404B = Memory Pointer to screen position(xx xx 20)
  • 404C to 406B = Background tiles
  • 406C to 406E = Memory Pointer to screen position(xx xx 20)
  • 406F to 4074 = Background tiles
  • 407F to 408E = Background tiles
  • 408F to 4091 = Memory Pointer to screen position(xx xx 20)
  • 4092 to 40B1 = Background tiles
  • 40B2 to 40B4 = Memory Pointer to screen position(xx xx 20)
  • 40B5 to 40D4 = Background tiles
  • 40D5 to 40D7 = Memory Pointer to screen position(xx xx 20)
  • 40D8 to 40DF = Background tiles