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Dr. Mario (NES)/RAM map

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Chip tiny.png The following article is a RAM map for Dr. Mario (NES).

This data is relevant to Dr. Mario (JU) [t1] and may not be correct for other dumps.

Table

RAM Address Information
0x0046 Mode.
0x0065 Game option cursor position.
0x008B Speed cursor. (Copied from 0x030B.)
0x00A4 Number of remaining viruses for P1. stored in the decimal representation of the hex value seen on screen (IE 10 viruses remaining = hex 10 = decimal 16; 20 viruses remaining = hex 20 = decimal 32; 19 viruses remaining = hex 19 = decimal 25).
0x0305 Falling pill X position.
0x0306 Falling pill Y position.
0x030B Pill Speed. (26 = fastest, 85=slowest (hex))
0x0312 Frames left before current pill drops.
0x0316 Level number.
0x031A Next pill: First color.
0x031B Next pill: Second color.
0x0400-0x047F Player 1 Play field from top left to bottom right. 16 rows of 8 tiles. 255 when square is empty; 64/65/66 for top half of pill in Yellow, Red, and Blue; 80/81/82 for bottom half; 96/97/98 for left half; 112/113/114 for right half; 128/129/130 for single pellet; 208/209/210 for virii.
0x067E Maximum frames to wait before the three viruses move.
0x067F Frames left before the three viruses move.
0x0727 Number of players.
0x0731 Music type.