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Donkey Kong Land III/ROM map: Difference between revisions

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* <tt>1BEC0</tt> - Kuchuka's and K. Rool's bombs
* <tt>1BEC0</tt> - Kuchuka's and K. Rool's bombs
* <tt>1BEC1</tt> - Ghost Barrel
* <tt>1BEC1</tt> - Ghost Barrel
* <span style="color:#C000C0;"><tt>1BEC2</tt> - Dixie walking
* <span style="color:#C000C0;"><tt>1BEC2</tt> - Dixie walking</span>
* <tt>1BEC3</tt> - Dixie running
* <span style="color:#C000C0;"><tt>1BEC3</tt> - Dixie running</span>
* <tt>1BEC4</tt> - Dixie standing
* <span style="color:#C000C0;"><tt>1BEC4</tt> - Dixie standing</span>
* <tt>1BEC5</tt> - Dixie's Helicopter Spin
* <span style="color:#C000C0;"><tt>1BEC5</tt> - Dixie's Helicopter Spin</span>
* <tt>1BEC6</tt> - Dixie jumping
* <span style="color:#C000C0;"><tt>1BEC6</tt> - Dixie jumping</span>
* <tt>1BEC7</tt> - Dixie turning around
* <span style="color:#C000C0;"><tt>1BEC7</tt> - Dixie turning around</span>
* <tt>1BEC8</tt> - Dixie climbing vertically
* <span style="color:#C000C0;"><tt>1BEC8</tt> - Dixie climbing vertically</span>
* <tt>1BEC9</tt> - Dixie climbing vertically, switching sides
* <span style="color:#C000C0;"><tt>1BEC9</tt> - Dixie climbing vertically, switching sides</span>
* <tt>1BECA</tt> - Dixie attacking
* <span style="color:#C000C0;"><tt>1BECA</tt> - Dixie attacking</span>
* <tt>1BECB</tt> - Dixie climbing horizontally
* <span style="color:#C000C0;"><tt>1BECB</tt> - Dixie climbing horizontally</span>
* <tt>1BECC</tt> - Dixie crouching
* <span style="color:#C000C0;"><tt>1BECC</tt> - Dixie crouching</span>
* <tt>1BECD</tt> - Dixie swimming</span>
* <span style="color:#C000C0;"><tt>1BECD</tt> - Dixie swimming</span>
* <tt>1BECE</tt> - Bazuka
* <tt>1BECE</tt> - Bazuka
* <tt>1BECF</tt> - Wrinkly
* <tt>1BECF</tt> - Wrinkly
* <span style="color:#808080;"><tt>1BED0</tt> - ???</span>
* <span style="color:#808080;"><tt>1BED0</tt> - ???</span>
* <tt>1BED1</tt> - Ellie's water
* <tt>1BED1</tt> - Ellie's water
* <span style="color:#C000C0;"><tt>1BED2</tt> - Dixie launched (from barrel)
* <span style="color:#C000C0;"><tt>1BED2</tt> - Dixie launched (from barrel)</span>
* <tt>1BED3</tt> - Dixie taking damage</span>
* <span style="color:#C000C0;"><tt>1BED3</tt> - Dixie taking damage</span>
* <tt>1BED4</tt> - Karbine
* <tt>1BED4</tt> - Karbine
* <tt>1BED5</tt> - Kong letters in air
* <tt>1BED5</tt> - Kong letters in air
Line 208: Line 208:
* <tt>1BEDD</tt> - Blast Barrel
* <tt>1BEDD</tt> - Blast Barrel
* <span style="color:#808080;"><tt>1BEDE</tt> - ???</span>
* <span style="color:#808080;"><tt>1BEDE</tt> - ???</span>
* <span style="color:#C000C0;"><tt>1BEDF</tt> - Dixie picking up barrel
* <span style="color:#C000C0;"><tt>1BEDF</tt> - Dixie picking up barrel</span>
* <tt>1BEE0</tt> - Dixie carrying barrel, walking/jumping
* <span style="color:#C000C0;"><tt>1BEE0</tt> - Dixie carrying barrel, walking/jumping</span>
* <tt>1BEE1</tt> - Dixie throwing barrel
* <span style="color:#C000C0;"><tt>1BEE1</tt> - Dixie throwing barrel</span>
* <tt>1BEE2</tt> - Dixie carrying barrel, standing</span>
* <span style="color:#C000C0;"><tt>1BEE2</tt> - Dixie carrying barrel, standing</span>
* <tt>1BEE3</tt> - Barrel explosion
* <tt>1BEE3</tt> - Barrel explosion
* <tt>1BEE4</tt> - Karbine's fireballs/Bleak's snowballs
* <tt>1BEE4</tt> - Karbine's fireballs/Bleak's snowballs
* <tt>1BEE5</tt> - Bear
* <tt>1BEE5</tt> - Bear
* <tt>1BEE6</tt> - Watch
* <tt>1BEE6</tt> - Watch
* <span style="color:#0000C0;"><tt>1BEE7</tt> - Kiddy walking
* <span style="color:#0000C0;"><tt>1BEE7</tt> - Kiddy walking</span>
* <tt>1BEE8</tt> - Kiddy crouching
* <span style="color:#0000C0;"><tt>1BEE8</tt> - Kiddy crouching</span>
* <tt>1BEE9</tt> - Kiddy climbing vertically
* <span style="color:#0000C0;"><tt>1BEE9</tt> - Kiddy climbing vertically</span>
* <tt>1BEEA</tt> - Kiddy climbing vertically, switching sides
* <span style="color:#0000C0;"><tt>1BEEA</tt> - Kiddy climbing vertically, switching sides</span>
* <tt>1BEEB</tt> - Kiddy rolling</span>
* <span style="color:#0000C0;"><tt>1BEEB</tt> - Kiddy rolling</span>
* <tt>1BEEC</tt> - Arich
* <tt>1BEEC</tt> - Arich
* <span style="color:#0000C0;"><tt>1BEED</tt> - Kiddy picking up barrel
* <span style="color:#0000C0;"><tt>1BEED</tt> - Kiddy picking up barrel</span>
* <tt>1BEEE</tt> - Kiddy carrying barrel
* <span style="color:#0000C0;"><tt>1BEEE</tt> - Kiddy carrying barrel</span>
* <tt>1BEEF</tt> - Kiddy throwing barrel</span>
* <span style="color:#0000C0;"><tt>1BEEF</tt> - Kiddy throwing barrel</span>
* <tt>1BEF0</tt> - Arich's shots
* <tt>1BEF0</tt> - Arich's shots
* <span style="color:#0000C0;"><tt>1BEF1</tt> - Kiddy taking damage
* <span style="color:#0000C0;"><tt>1BEF1</tt> - Kiddy taking damage</span>
* <tt>1BEF2</tt> - Kiddy swimming</span>
* <span style="color:#0000C0;"><tt>1BEF2</tt> - Kiddy swimming</span>
* <tt>1BEF3</tt> - Ellie turning around/moving/shooting
* <tt>1BEF3</tt> - Ellie turning around/moving/shooting
* <tt>1BEF4</tt> - Ellie standing/taking damage
* <tt>1BEF4</tt> - Ellie standing/taking damage
* <tt>1BEF5</tt> - Ellie jumping/launched (from barrel)
* <tt>1BEF5</tt> - Ellie jumping/launched (from barrel)
* <span style="color:#C000C0;"><tt>1BEF6</tt> - Dixie swimming, turning around</span>
* <span style="color:#C000C0;"><tt>1BEF6</tt> - Dixie swimming, turning around</span>
* <span style="color:#0000C0;"><tt>1BEF7</tt> - Kiddy swimming, turning around
* <span style="color:#0000C0;"><tt>1BEF7</tt> - Kiddy swimming, turning around</span>
* <tt>1BEF8</tt> - Kiddy turning around
* <span style="color:#0000C0;"><tt>1BEF8</tt> - Kiddy turning around</span>
* <tt>1BEF9</tt> - Kiddy running</span>
* <span style="color:#0000C0;"><tt>1BEF9</tt> - Kiddy running</span>
* <span style="color:#808080;"><tt>1BEFA</tt> - ???</span>
* <span style="color:#808080;"><tt>1BEFA</tt> - ???</span>
* <span style="color:#0000C0;"><tt>1BEFB</tt> - Kiddy standing
* <span style="color:#0000C0;"><tt>1BEFB</tt> - Kiddy standing</span>
* <tt>1BEFC</tt> - Kiddy climbing horizontally</span>
* <span style="color:#0000C0;"><tt>1BEFC</tt> - Kiddy climbing horizontally</span>
* <tt>1BEFD</tt> - Squitter standing/walking
* <tt>1BEFD</tt> - Squitter standing/walking
* <tt>1BEFE</tt> - Squitter jumping
* <tt>1BEFE</tt> - Squitter jumping

Revision as of 02:56, 18 January 2009

Chip tiny.png The following article is a ROM map for Donkey Kong Land III.

English Version

Color Palettes

Notes:

  1. This only applies when you are playing this game on a Super Game Boy.
  2. This is an incomplete list.

Bonus Screens

  • 102FF-1030E - Find The Token!
  • 1030F-1031E - Collect The Stars!
  • 1031F-1032E - Bash The Baddies!

Miscellaneous (Part 1)

  • 1032F-1033E - K. Rool encounter
  • 1033F-1034E - ???

World Maps

  • 1034F-1035E - Cape Codswallop
  • 1035F-1036E - Primate Plains
  • 1036F-1037E - Blackforest Plateau
  • 1037F-1038E - Great Ape Lakes
  • 1038F-1039E - Tin Can Valley
  • 1039F-103AE - The Lost World
  • 103AF-103BE - Northern Kremisphere

Miscellaneous (Part 2)

  • 103BF-103CE - ???
  • 103CF-103EE - Title Screen
  • 103EF-103FE - Intro Screen
  • 103FF-1040E - File Select Screen/Wrinkly Refuge/Sheepy Shop/Card Game/Cast/Credits/K. Rool's Defeat/Time Attack Screen/Trophy Screen/Game Over
  • 1040F-1041E - Character icon on bottom-right of screen

Levels

  • 1041F-1042E - Black Ice Blitz
  • 1042F-1043E - Polar Pitfalls
  • 1043F-1044E - Tundra Blunda
  • 1044F-1045E - Total Rekoil
  • 1045F-1046E - Liftshaft Lottery
  • 1046F-1047E - Miller Instinct
  • 1047F-1048E - Jungle Jeopardy
  • 1048F-1049E - Tropical Tightropes
  • 1049F-104AE - Rainforest Rumble
  • 104AF-104BE - Seabed Shanty
  • 104BF-104CE - Coral Quarrel
  • 104CF-104DE - Deep Reef Grief
  • 104DF-104EE - Koco Channel
  • 104EF-104FE - Riverbank Riot
  • 104FF-1050E - Surface Tension
  • 1050F-1051E - Red Wharf
  • 1051F-1052E - Ford Knocks
  • 1052F-1053E - Jetty Jitters
  • 1053F-1054E - Stalagmite Frights
  • 1054F-1055E - Haunted Hollows
  • 1055F-1056E - Ghoulish Grotto
  • 1056F-1057E - Ugly Ducting
  • 1057F-1058E - Whiplash Dash
  • 1058F-1059E - Karbine Kaos
  • 1059F-105AE - Bazuka Bombard
  • 105AF-105BE - Kuchuka Karnage
  • 105BF-105CE - Barrel Boulevard
  • 105CF-105DE - Rocketeer Rally
  • 105DF-105EE - Footloose Falls
  • 105EF-105FE - Rickety Rapids
  • 105FF-1060E - Vertigo Verge
  • 1060F-1061E - Rockface Chase
  • 1061F-1062E - Clifftop Critters
  • 1062F-1063E - Minky Mischief
  • 1063F-1064E - Redwood Rampage
  • 1064F-1065E - Simian Shimmy
  • 1065F-1066E - Barbos Bastion
  • 1066F-1067E - Bleak Magic
  • 1067F-1068E - Arich Attack
  • 1068F-1069E - Krazy Kaos
  • 1069F-106AE - K. Rool Duel
  • 106AF-106BE - K. Rool's Last Stand

Japanese Version

Color Values

Sprite Color Palettes

  • 1BE60-1BE67 - Palette #00
  • 1BE68-1BE6F - Palette #01
  • 1BE70-1BE77 - Palette #02
  • 1BE78-1BE7F - Palette #03
  • 1BE80-1BE87 - Palette #04
  • 1BE88-1BE8F - Palette #05
  • 1BE90-1BE97 - Palette #06
  • 1BE98-1BE9F - Palette #07

Level Color Palettes

  • 84FFB-8503A - Coral
  • 8503B-8507A - Mill
  • 8507B-850BA - River
  • 850BB-850FA - Snow
  • 850FB-8513A - Stilt
  • 8513B-8517A - Tree
  • 8517B-851BA - Cliff
  • 851BB-851FA - Falls
  • 851FB-8523A - Cave
  • 8523B-8527A - Jungle
  • 8527B-852BA - Machine
  • 852BB-852FA - Tube

World Map Color Palettes

  • 85B3B-85B7A - Northern Kremisphere
  • 858FB-8593A - Cape Codswallop
  • 858BB-858FA - Primate Plains
  • 8587B-858BA - Blackforest Plateau
  • 8583B-8587A - Great Ape Lakes
  • 857FB-8583A - Tin Can Valley
  • 8577B-857BA - The Lost World

Bonus Stage Screen Color Palettes

  • 8557B-855BA - Bash the Baddies!
  • 856BB-856FA - Collect the Stars!
  • 85B7B-85BBA - Find the Token!

Miscellaneous Color Palettes

  • 854FB-8553A - Sheepy Shop
  • 8563B-8567A - File Select
  • 856FB-8573A - Time Attack
  • 859BB-859FA - Wrinkly Refuge
  • 85AFB-85B3A - Game Over Screen
  • 8D805-8D844 - Title Screen
  • 91805-91844 - Intro Screen

Sprite Colors

Notes:

  1. All these bytes range from 00-07, depending on the sprite color palettes defined above.
  2. This list is incomplete.
  • 1BEA0 - Niknak
  • 1BEA1 - Kobble
  • 1EBA2 - Koco
  • 1BEA3 - Krimp
  • 1BEA4 - Skidda/Defeated Kobble
  • 1BEA5 - Booty Bird
  • 1BEA6 - Klasp
  • 1BEA7 - Krusha
  • 1BEA8 - Steel Barrel
  • 1BEA9 - Bazza
  • 1BEAA - Bounty Bass
  • 1BEAB - Flagpole
  • 1BEAC - Elevator
  • 1BEAD - Lurchin
  • 1BEAE - ???
  • 1BEAF - Bristles
  • 1BEB0 - Nid
  • 1BEB1 - Minky's nuts/Squawks's eggs
  • 1BEB2 - Rekoil
  • 1BEB3 - Minky
  • 1BEB4 - Lemguin
  • 1BEB5 - Buzz
  • 1BEB6 - Krumple
  • 1BEB7 - Koin
  • 1BEB8 - Sneek
  • 1BEB9 - Minky Shield Barrels
  • 1BEBA - Clouds
  • 1BEBB - Rocket Barrel
  • 1BEBC - Tracker Barrel
  • 1BEBD - Kopter
  • 1BEBE - Barbos
  • 1BEBF - Kuchuka
  • 1BEC0 - Kuchuka's and K. Rool's bombs
  • 1BEC1 - Ghost Barrel
  • 1BEC2 - Dixie walking
  • 1BEC3 - Dixie running
  • 1BEC4 - Dixie standing
  • 1BEC5 - Dixie's Helicopter Spin
  • 1BEC6 - Dixie jumping
  • 1BEC7 - Dixie turning around
  • 1BEC8 - Dixie climbing vertically
  • 1BEC9 - Dixie climbing vertically, switching sides
  • 1BECA - Dixie attacking
  • 1BECB - Dixie climbing horizontally
  • 1BECC - Dixie crouching
  • 1BECD - Dixie swimming
  • 1BECE - Bazuka
  • 1BECF - Wrinkly
  • 1BED0 - ???
  • 1BED1 - Ellie's water
  • 1BED2 - Dixie launched (from barrel)
  • 1BED3 - Dixie taking damage
  • 1BED4 - Karbine
  • 1BED5 - Kong letters in air
  • 1BED6 - Bear Coin
  • 1BED7 - Bonus Coin
  • 1BED8 - DK Coin
  • 1BED9 - ???
  • 1BEDA - Banana Bunch
  • 1BEDB - Balloon
  • 1BEDC - Puffball/explosion (e.g. when switching Kongs or taking damage)
  • 1BEDD - Blast Barrel
  • 1BEDE - ???
  • 1BEDF - Dixie picking up barrel
  • 1BEE0 - Dixie carrying barrel, walking/jumping
  • 1BEE1 - Dixie throwing barrel
  • 1BEE2 - Dixie carrying barrel, standing
  • 1BEE3 - Barrel explosion
  • 1BEE4 - Karbine's fireballs/Bleak's snowballs
  • 1BEE5 - Bear
  • 1BEE6 - Watch
  • 1BEE7 - Kiddy walking
  • 1BEE8 - Kiddy crouching
  • 1BEE9 - Kiddy climbing vertically
  • 1BEEA - Kiddy climbing vertically, switching sides
  • 1BEEB - Kiddy rolling
  • 1BEEC - Arich
  • 1BEED - Kiddy picking up barrel
  • 1BEEE - Kiddy carrying barrel
  • 1BEEF - Kiddy throwing barrel
  • 1BEF0 - Arich's shots
  • 1BEF1 - Kiddy taking damage
  • 1BEF2 - Kiddy swimming
  • 1BEF3 - Ellie turning around/moving/shooting
  • 1BEF4 - Ellie standing/taking damage
  • 1BEF5 - Ellie jumping/launched (from barrel)
  • 1BEF6 - Dixie swimming, turning around
  • 1BEF7 - Kiddy swimming, turning around
  • 1BEF8 - Kiddy turning around
  • 1BEF9 - Kiddy running
  • 1BEFA - ???
  • 1BEFB - Kiddy standing
  • 1BEFC - Kiddy climbing horizontally
  • 1BEFD - Squitter standing/walking
  • 1BEFE - Squitter jumping
  • 1BEFF - Squawks
  • 1BF00 - Kiddy jumping
  • 1BF01 - Enguarde
  • 1BF02 - Toboggan
  • 1BF03 - Squitter's webs
  • 1BF04 - Kaos
  • 1BF05 - Kaos's fists
  • 1BF06 - ???
  • 1BF07 - Splash animation
  • 1BF08 - Bleak
  • 1BF09 - K. Rool
  • 1BF0A - Wooden barrels
  • 1BF0B - K. Rool's lightning bolts
  • 1BF0C - ???
  • 1BF0D - Bonus/Warp Barrel
  • 1BF0E - Star Barrel
  • 1BF0F - ???
  • 1BF10 - Animal Barrels
  • 1BF11 - DK Barrel
  • 1BF12 - No Animal Sign
  • 1BF13 - ???
  • 1BF14 - ???
  • 1BF15 - ???
  • 1BF16 - ???
  • 1BF17 - Kiddy in a toboggan
  • 1BF18 - Dixie in a toboggan
  • 1BF19 - ???
  • 1BF1A - ???
  • 1BF1B - ???
  • 1BF1C - ???
  • 1BF1D - ???
  • 1BF1E - Collected DK/Bonus Coin
  • 1BF1F - ???
  • 1BF20 - ???
  • 1BF21 - ???
  • 1BF22 - ???
  • 1BF23 - ???
  • 1BF24 - ???
  • 1BF25 - ???
  • 1BF26 - ???
  • 1BF27 - ???
  • 1BF28 - ???

Music

  • 4006B - Total Rekoil
  • 40084 - Liftshaft Lottery
  • 4009D - Miller Instinct
  • 400B6 - Black Ice Blitz
  • 400CF - Polar Pitfalls
  • 400E8 - Tundra Blunda
  • 40101 - Bleak Magic
  • 4011A - Red Wharf
  • 40133 - Ford Knocks
  • 4014C - Jetty Jitters
  • 40165 - Koco Channel
  • 4017E - Riverbank Riot
  • 40197 - Surface Tension
  • 401B0 - Seabed Shanty
  • 401C9 - Coral Quarrel
  • 401E2 - Deep Reef Grief
  • 401FB - Barbos Bastion
  • 40214 - Minky Mischief
  • 4022D - Redwood Rampage
  • 40246 - Simian Shimmy
  • 4025F - Arich Attack
  • 40278 - Vertigo Verge
  • 40291 - Rockface Chase
  • 402AA - Clifftop Critters
  • 402C3 - Rocketeer Rally
  • 402DC - Footloose Falls
  • 402F5 - Rickety Rapids
  • 4030E - Stalagmite Frights
  • 40327 - Haunted Hollows
  • 40340 - Ghoulish Grotto
  • 40359 - K. Rool's Last Stand
  • 40372 - Jungle Jeopardy
  • 4038B - Tropical Tightropes
  • 403A4 - Rainforest Rumble
  • 403BD - Karbine Kaos
  • 403D6 - Bazuka Bombard
  • 403EF - Kuchuka Karnage
  • 40408 - Barrel Boulevard
  • 40421 - Krazy Kaos
  • 4043A - Ugly Ducting
  • 40453 - Whiplash Dash
  • 4046C - K. Rool Duel

Note: After entering a level at least once, the game sets a flag, which adds hex 14 to the value whenever you enter a level afterwards (this does not apply to bonus stages, just the main levels). Essentially, this means for the level themes, the beginning of the music is shorter. This flag resets after turning the game off.

00 - (Silence)
01 - (Silence)
02 - Dixie Beat
03 - Crazy Calypso
04 - Northern Kremisphere
05 - Brothers Bear
06 - Bonus Time (screen)
07 - Bonus Time (stage)
08 - Bonus Win
09 - Bonus Lose
0A - (Silence)
0B - Stilt Village
0C - Enchanted Riverbank
0D - Nuts & Bolts
0E - Treetop Tumble
0F - Rockface Rumble
10 - Water World
11 - Mill Fever
12 - Hot Pursuit
13 - Jungle Jitter
14 - Rocket Run (Unused theme!)
15 - Cascade Capers
16 - Cavern Caprice
17 - (Silence)
18 - (Silence)
19 - Death
1A - Level Complete
1B - Big Boss Blues
1C - Wrinkly Refuge
1D - Baddies on Parade
1E - Game Over