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Donkey Kong Land/RAM map
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The following article is a RAM map for Donkey Kong Land.
- 0xC64E - Current Character
- 00 - Donkey Kong
- 01 - Diddy Kong
- 0xC66D - Lives
- 0xC29A - Location
Saved data
- AA00-AA3F = File 1
- AA40-AA7F = File 2
- AA80-AABF = File 3
File 1 | File 2 | File 3 | Description |
---|---|---|---|
AA00-AA05 | AA40-AA45 | AA80-AA85 | "PFLOYD" ASCII string header |
AA3E | AA7E | AABE | 8-bit addition-based checksum of initial 3E bytes of file (e.g. AA00-AA3D for File 1) |
AA3F | AA7F | AABF | 8-bit XOR-based checksum of initial 3E bytes of file (e.g. AA00-AA3D for File 1) |
For a file to be considered valid, the following conditions must pass:
- The "PFLOYD" ASCII string must be present at the beginning of the file. (This string is compared with the string found at ROM offset 6F7A.)
- The addition-based checksum must pass.
- The XOR-based checksum must pass.
If any of these conditions fail, the file is erased. Unlike the sequels, backup files do not exist in this game in any form.