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Donkey Kong Jr. (NES)/RAM map: Difference between revisions

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(Fixed address formats.)
m (Added some breaks for neatness.)
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{{rammap|game=Donkey Kong JR}}
{{rammap|game=Donkey Kong JR}}
 
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{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Purpose'''
|'''RAM'''  || '''Purpose'''
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{{stub}}
{{stub}}

Revision as of 17:04, 21 January 2008

Chip tiny.png The following article is a RAM map for Donkey Kong Jr. (NES).


RAM Purpose
0x002E-0x002F Bonus Time Remaining (packed BCD)
0x003C Timer for Bonus Time
0x0040 JR's X position
0x0041 JR's Y position
0x004C JR's left, # under (J)


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?