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Donkey Kong Jr. (NES)/RAM map: Difference between revisions
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Customfiber (talk | contribs) (RAM map started) |
(Fixed address formats.) |
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|'''RAM''' || '''Purpose''' | |'''RAM''' || '''Purpose''' | ||
|- | |- | ||
| | |0x002E-0x002F || Bonus Time Remaining (packed BCD) | ||
|- | |- | ||
| | |0x003C || Timer for Bonus Time | ||
|- | |- | ||
| | |0x0040 || JR's X position | ||
|- | |- | ||
| | |0x0041 || JR's Y position | ||
|- | |- | ||
| | |0x004C || JR's left, # under (J) | ||
|- | |- | ||
|} | |} | ||
{{stub}} | {{stub}} |
Revision as of 16:52, 21 January 2008
The following article is a RAM map for Donkey Kong Jr. (NES).
RAM | Purpose |
0x002E-0x002F | Bonus Time Remaining (packed BCD) |
0x003C | Timer for Bonus Time |
0x0040 | JR's X position |
0x0041 | JR's Y position |
0x004C | JR's left, # under (J) |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |