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Donkey Kong Jr. (NES)/RAM map: Difference between revisions

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{{rammap|game=Donkey Kong JR}}
{{rammap|game=Donkey Kong Jr. (NES)}}


{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Purpose'''
|'''RAM'''  || '''Purpose'''
|-
|-
|02E-02F || Bonus Time Remaining (packed BCD)
|0x002E-0x002F || Bonus Time Remaining (packed BCD)
|-
|-
|03C || Timer for Bonus Time
|0x003C || Timer for Bonus Time
|-
|-
|040 || JR's X position
|0x0040 || JR's X position
|-
|-
|041 || JR's Y position
|0x0041 || JR's Y position
|-
|-
|04C || JR's left, # under (J)
|0x004C || JR's left, # under (J)
|-
|-
|}
|}
 
{{Internal Data|game=Donkey Kong Jr. (NES)}}
{{stub}}

Latest revision as of 01:59, 18 February 2024

Chip tiny.png The following article is a RAM map for Donkey Kong Jr. (NES).

RAM Purpose
0x002E-0x002F Bonus Time Remaining (packed BCD)
0x003C Timer for Bonus Time
0x0040 JR's X position
0x0041 JR's Y position
0x004C JR's left, # under (J)