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Donkey Kong Jr. (NES)/RAM map: Difference between revisions

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{{rammap|game=Donkey Kong JR}}
{{rammap|game=Donkey Kong Jr. (NES)}}


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{{Internal Data|game=Donkey Kong Jr. (NES)}}
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Latest revision as of 01:59, 18 February 2024

Chip tiny.png The following article is a RAM map for Donkey Kong Jr. (NES).

RAM Purpose
0x002E-0x002F Bonus Time Remaining (packed BCD)
0x003C Timer for Bonus Time
0x0040 JR's X position
0x0041 JR's Y position
0x004C JR's left, # under (J)