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Donkey Kong (NES)/ROM map: Difference between revisions
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{{rommap|game=Donkey Kong}} | {{rommap|game=Donkey Kong}} | ||
PRG ROM is mapped from C000 to FFFF. All the addresses below correspond to this. If you want to find the data in a .nes file simply subtract BFEF from the values below. The way I do this is by simply changing the first digit to 0,1,2 or 3 depending if it is C,D,E or F repectivley. Then increase the result by 10 to compensate for the 8 byte header. I.E. C000 = 0010, D2F8 = 1308... | |||
= DATA = | = DATA = | ||
* <tt> | == Game Variables == | ||
* <tt>D636</tt> = Amount of time hammer has (4B) | |||
== Graphics == | == Graphics == | ||
Line 20: | Line 24: | ||
= CODE = | = CODE = | ||
* <tt>EBBB to EBC3</tt> = Sub that will change 0096(Mario's status) to FF(Dead) if no time is left | |||
{{stub}} | {{stub}} |
Revision as of 15:16, 27 December 2005
The following article is a ROM map for Donkey Kong (NES).
PRG ROM is mapped from C000 to FFFF. All the addresses below correspond to this. If you want to find the data in a .nes file simply subtract BFEF from the values below. The way I do this is by simply changing the first digit to 0,1,2 or 3 depending if it is C,D,E or F repectivley. Then increase the result by 10 to compensate for the 8 byte header. I.E. C000 = 0010, D2F8 = 1308...
DATA
Game Variables
- D636 = Amount of time hammer has (4B)
Graphics
Backgrounds(Name Table Data)
- F8F5 to FA1A = Title Screen
- F58C to F71B = Zone 1
- F809 to F8D8 = Zone 2
- F743 to F7CC = Zone 3
- FA1B to FA1E = I-
- FA1F to FA24 = TOP
- FA25 to FA29 = II-
- FA2A to FA36 = (M)(BONUS)(L)
- FA37 to FA44 = ( )( )( )
CODE
- EBBB to EBC3 = Sub that will change 0096(Mario's status) to FF(Dead) if no time is left
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |