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Disney's Chip 'n Dale: Rescue Rangers/ROM map: Difference between revisions

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{{rommap}}
=PRG=
=PRG=
==Page 06==
==Page 06==
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Function calls:
Function calls:
* [[#Function_06:8000|06:808E]]
* [[#Function_06:808E|06:808E]]
* [[#Function_06:8000|06:8E15]]
* [[#Function_06:8E15|06:8E15]]
* [[#Function_06:8000|07:F92B]]
* [[#Function_07:F92B|07:F92B]]


===Function 06:8F38===
===Function 06:8F38===
Action Script <b>02</b> - Robot Dog
Action Script '''02''' - Robot Dog


Function calls:
Function calls:
* [[#Function_06:8000|07:F000]]
* [[#Function_07:F000|07:F000]]
* [[#Function_06:8000|07:F066]]
* [[#Function_07:F066|07:F066]]
* [[#Function_06:8000|07:F0FB]]
* [[#Function_07:F0FB|07:F0FB]]
* [[#Function_06:8000|07:F328]]
* [[#Function_07:F328|07:F328]]
* [[#Function_06:8000|07:F379]]
* [[#Function_07:F379|07:F379]]
 
==Page 07==
===Function 07:F379===
'''playAudio(A)'''
 
Plays audio ID in Accumulator.
 
{{Internal Data}}

Latest revision as of 14:26, 24 January 2024

Chip tiny.png The following article is a ROM map for Disney's Chip 'n Dale: Rescue Rangers.

PRG

Page 06

Function 06:8000

Cycles through & executes the action script for each non-player object.

Function calls:

Function 06:8F38

Action Script 02 - Robot Dog

Function calls:

Page 07

Function 07:F379

playAudio(A)

Plays audio ID in Accumulator.