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Disney's Chip 'n Dale: Rescue Rangers/RAM map: Difference between revisions

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{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;"
{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;"
|'''Address'''  ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes'''
|'''Address'''  ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes'''
|-
|$4D||1 byte||1||Current object slot||
|-
|-
|$54||1 byte||2||Chip/Dale action||
|$54||1 byte||2||Chip/Dale action||
Line 16: Line 18:
*<b>09</b>: Taking damage
*<b>09</b>: Taking damage
*<b>0A</b>: Dead
*<b>0A</b>: Dead
|-
|$5E||1 byte||2||Chip/Dale invincibility timer
|-
|-
|}
|}

Revision as of 06:06, 31 May 2019

Chip tiny.png The following article is a RAM map for Disney's Chip 'n Dale: Rescue Rangers.

Zero Page

Address Entry size # of entries Description Notes
$4D 1 byte 1 Current object slot
$54 1 byte 2 Chip/Dale action
  • 00: Normal (still/walking/under box)
  • 01: Jumping/falling
  • 02:
  • 03: Picking up object
  • 04: Throwing object
  • 05: Ducking under box
  • 06:
  • 07:
  • 08:
  • 09: Taking damage
  • 0A: Dead
$5E 1 byte 2 Chip/Dale invincibility timer

Object Data

Address Entry size # of entries Description Notes
$0400 1 byte 16
$0410 1 byte 16 Animation frame #
$0420 1 byte 16 Animation ID List of IDs
$0430 1 byte 16 Animation counter
$0440 1 byte 16
$0450 1 byte 16
$04D0 1 byte 16 Status flags
  • 80: Exists
  • 40: Causes damage
$04E0 1 byte 16 Action ID
$04F0 1 byte 16
$0500 1 byte 16
$0510 1 byte 16
$0520 1 byte 16
$0570 1 byte 16 Other flags
  • 40: Able to be damaged