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Disney's Chip 'n Dale: Rescue Rangers/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Disney's Chip 'n Dale: Rescue Rangers}} ==Object Data== {| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;" |'''Address''' ||'''En...")
 
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{{rammap|game=Disney's Chip 'n Dale: Rescue Rangers}}
{{rammap|game=Disney's Chip 'n Dale: Rescue Rangers}}
==Zero Page==
{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;"
|'''Address'''  ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes'''
|-
|$54||1 byte||2||Chip/Dale action||
*<b>00</b>: Normal (still/walking/under box)
*<b>01</b>: Jumping/falling
*<b>02</b>:
*<b>03</b>: Picking up object
*<b>04</b>: Throwing object
*<b>05</b>: Ducking under box
*<b>06</b>:
*<b>07</b>:
*<b>08</b>:
*<b>09</b>: Taking damage
*<b>0A</b>: Dead
|-
|}
==Object Data==
==Object Data==
{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;"
{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;"
Line 16: Line 35:
|$0450||1 byte||16||||
|$0450||1 byte||16||||
|-
|-
|$04D0||1 byte||16||||
|$04D0||1 byte||16||Status flags||
*<b>80</b>: Exists
*<b>40</b>: Causes damage
|-
|-
|$04E0||1 byte||16||||
|$04E0||1 byte||16||Action ID||
|-
|-
|$04F0||1 byte||16||||
|$04F0||1 byte||16||||
Line 27: Line 48:
|-
|-
|$0520||1 byte||16||||
|$0520||1 byte||16||||
|-
|$0570||1 byte||16||Other flags||
*<b>40</b>: Able to be damaged
|}
|}

Revision as of 06:04, 31 May 2019

Chip tiny.png The following article is a RAM map for Disney's Chip 'n Dale: Rescue Rangers.

Zero Page

Address Entry size # of entries Description Notes
$54 1 byte 2 Chip/Dale action
  • 00: Normal (still/walking/under box)
  • 01: Jumping/falling
  • 02:
  • 03: Picking up object
  • 04: Throwing object
  • 05: Ducking under box
  • 06:
  • 07:
  • 08:
  • 09: Taking damage
  • 0A: Dead

Object Data

Address Entry size # of entries Description Notes
$0400 1 byte 16
$0410 1 byte 16 Animation frame #
$0420 1 byte 16 Animation ID List of IDs
$0430 1 byte 16 Animation counter
$0440 1 byte 16
$0450 1 byte 16
$04D0 1 byte 16 Status flags
  • 80: Exists
  • 40: Causes damage
$04E0 1 byte 16 Action ID
$04F0 1 byte 16
$0500 1 byte 16
$0510 1 byte 16
$0520 1 byte 16
$0570 1 byte 16 Other flags
  • 40: Able to be damaged