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Dig Dug/RAM map: Difference between revisions

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m ($60 in Dig Dug is set per-player... todo: find where the regular lives are)
(active/inactive player data (not including scores; go figure) gets swapped when each player becomes the active one... blah)
Line 14: Line 14:
|0x0060 || Lives || for current active player
|0x0060 || Lives || for current active player
|-
|-
|0x0061 || Number of remaining enemies ||  
|0x0061 || Number of remaining enemies || for current active player
|-
|-
|0x006E || Level ||  
|0x006E || Level || for current active player
|-
|-
|0x006F || Number of rocks dropped ||  
|0x006F || Number of rocks dropped || for current active player
|-
|0x0080 || Lives || for current inactive player
|-
|0x0081 || Number of remaining enemies || for current inactive player
|-
|0x008E || Level || for current inactive player
|-
|0x008F || Number of rocks dropped || for current inactive player
|}
|}
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Revision as of 03:08, 8 September 2015

Chip tiny.png The following article is a RAM map for Dig Dug.


RAM Function Detail
0x0014 Currently active player  
0x0023 Game paused 0=no, 1=yes
0x0024 Number of players  
0x0045 Attract mode flag  
0x0060 Lives for current active player
0x0061 Number of remaining enemies for current active player
0x006E Level for current active player
0x006F Number of rocks dropped for current active player
0x0080 Lives for current inactive player
0x0081 Number of remaining enemies for current inactive player
0x008E Level for current inactive player
0x008F Number of rocks dropped for current inactive player


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?