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Dig Dug/RAM map: Difference between revisions

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(some more RAM addresses for Dig Dug (NES))
m ($60 in Dig Dug is set per-player... todo: find where the regular lives are)
Line 12: Line 12:
|0x0045 || Attract mode flag ||  
|0x0045 || Attract mode flag ||  
|-
|-
|0x0060 || Lives ||  
|0x0060 || Lives || for current active player
|-
|-
|0x0061 || Number of remaining enemies ||  
|0x0061 || Number of remaining enemies ||  

Revision as of 02:28, 8 September 2015

Chip tiny.png The following article is a RAM map for Dig Dug.


RAM Function Detail
0x0014 Currently active player  
0x0023 Game paused 0=no, 1=yes
0x0024 Number of players  
0x0045 Attract mode flag  
0x0060 Lives for current active player
0x0061 Number of remaining enemies  
0x006E Level  
0x006F Number of rocks dropped  


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?