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Deja Vu (NES)/RAM map: Difference between revisions

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{{rammap|game=Deja Vu}}
{{rammap|game=Deja Vu}}
<p>'''Note:''' Memory locations discovered using FCEUmm core in RALibretro (Windows).</p>
<p>'''Note:''' Memory locations discovered using FCEUmm core in RALibretro (Windows).</p>
<br>
<p>'''ROM used:''' No Intro: Deja Vu (USA).nes (8a4e0e04d747238454d620a80b22e7fa)</p>
<p>'''ROM used:''' No Intro: Deja Vu (USA).nes (8a4e0e04d747238454d620a80b22e7fa)</p>
<br>
<p>'''Given values:''' Hexadecimal value(Decimal value), ex. 1E(30). Any values less than 0A(10) will only show the Hex value. For individual bit descriptions, it is assumed that those bits are =1 for the descriptions to be true.</p>
<p>'''Given values:''' Hexadecimal value(Decimal value), ex. 1E(30)</p>
<p>Any values less than 0A(10) will only show the Hex value.</p>
<br>
<br>


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<pre>
<pre>
0x0468  Coat Pocket State   
0x0468  Coat Pocket State   
  - bit0=1 Closed
  - bit0 Closed
  - bit1=1 Open
  - bit1 Open
0x0469  Wallet State   
0x0469  Wallet State   
  - bit0=1 Closed
  - bit0 Closed
  - bit1=1 Open
  - bit1 Open
0x046A  Gun1 Chamber State   
0x046A  Gun1 Chamber State   
  - bit0=1 Closed
  - bit0 Closed
  - bit1=1 Open
  - bit1 Open
0x046D  Envelope1 State   
0x046D  Envelope1 State   
  - bit0=1 Closed
  - bit0 Closed
  - bit1=1 Open
  - bit1 Open
0x046E  Handbag State   
0x046E  Handbag State   
  - bit0=1 Closed
  - bit0 Closed
  - bit1=1 Open
  - bit1 Open
0x046F  Gun2 Chamber State   
0x046F  Gun2 Chamber State   
  - bit0=1 Closed
  - bit0 Closed
  - bit1=1 Open
  - bit1 Open
0x0471  Ammo Case State   
0x0471  Ammo Case State   
  - bit0=1 Closed
  - bit0 Closed
  - bit1=1 Open
  - bit1 Open
</pre>
</pre>



Revision as of 04:55, 11 July 2021

Chip tiny.png The following article is a RAM map for Deja Vu (NES).

Note: Memory locations discovered using FCEUmm core in RALibretro (Windows).

ROM used: No Intro: Deja Vu (USA).nes (8a4e0e04d747238454d620a80b22e7fa)

Given values: Hexadecimal value(Decimal value), ex. 1E(30). Any values less than 0A(10) will only show the Hex value. For individual bit descriptions, it is assumed that those bits are =1 for the descriptions to be true.


General

0x00A5 Cursor X-axis 
0x00A6 Cursor Y-axis 
0x00AC Command Selected  
 - 00 Exam.
 - 01 Speak
 - 02 Hit
 - 03 Close
 - 04 Open
 - 05 Take
 - 06 Leave
 - 07 Use
 - 08 ????
 - 09 Save
 - 0A(10) Move
 - 0B(11) Note Left
 - 0C(12) Note Right
 - FF(255) (Nothing)
0x051A Number of addresses found 00-04
0x051B Number of coins 00-FF(0-255)

Event Flags

Story-Based

0x0450
 - bit0 Get Coin
 - bit1 Get Lighter
 - bit2 Get Gum
 - bit3 Get Hanky
 - bit4 Get Sunglasses
 - bit5 Get Key 1
 - bit6 Get Card
 - bit7 $20-Bill1
0x0451
 - bit2 Get Capsules/Syringe
 - bit3 Get Key2
 - bit4 Get Pencil
 - bit5 Get Key3
0x0452
 - bit0 Get Bill
 - bit1 Get Note2
 - bit2 Get Map
 - bit3 Get Snapshot
0x0453
 - bit6 Get Letter1
0x0454
 - bit2 Get Letter2
 - bit4 Get Memo
 - bit5 Get Ball Pen
 - bit6 Get Glasses
 - bit7 Get Seltzer
0x0455
 - bit1 Get Medic.2 in secret room
 - bit4 Get Gag
0x045A
 - bit4 Get $20-bill2
0x0490
 - bit5 Punch street mugger for the first time
 - bit6 Punch street mugger for the second time
 - bit7 Punch street mugger for the third time
0x0492
 - bit6 Shot the man in your office
0x0493
 - bit2 Read Memo
0x0494
 - bit5 Got your memories back
0x0495
 - bit2 Gave street mugger $20
 - bit3 Gave alley mugger $20
 - bit4 Took two doses of medicine
0x049A
 - bit7 Enter office with dead guy at the beginning
0x049B
 - bit3 Unlock door for office with dead guy
 - bit6 Unlock your office door
0x04A0
 - bit5 Make Martha talk
0x04A2
 - bit7 Obtain Letter 1
0x04A4
 - bit1 Discard Gun1 in sewer
 - bit2 Discard Map in sewer
 - bit3 Discard File5 in sewer
 - bit4 Discard Note1 in sewer

Object State

0x0468  Coat Pocket State  
 - bit0 Closed
 - bit1 Open
0x0469  Wallet State  
 - bit0 Closed
 - bit1 Open
0x046A  Gun1 Chamber State  
 - bit0 Closed
 - bit1 Open
0x046D  Envelope1 State  
 - bit0 Closed
 - bit1 Open
0x046E  Handbag State  
 - bit0 Closed
 - bit1 Open
0x046F  Gun2 Chamber State  
 - bit0 Closed
 - bit1 Open
0x0471  Ammo Case State  
 - bit0 Closed
 - bit1 Open

Inventory

0x04C0 Address Book, Line 1
0x04C1 Address Book, Line 2
0x04C2 Address Book, Line 3
0x04C3 Address Book, Line 4
0x04C4 Address Book, Line 5
0x04C5 Address Book, Line 6
0x04C6 Address Book, Line 7
0x04C7 Coat Inventory, Slot 1 
0x04C8 Coat Inventory, Slot 2 
0x04C9 Coat Inventory, Slot 3 
0x04CA Coat Inventory, Slot 4 
0x04CB Coat Inventory, Slot 5 
0x04CC Coat Inventory, Slot 6 
0x04CD Coat Inventory, Slot 7 
0x04C7 Coat Inventory, Slot 8 
0x04CE Goods Inventory, Slot 1 
0x04CF Goods Inventory, Slot 2 
0x04D0 Goods Inventory, Slot 3 
0x04D1 Goods Inventory, Slot 4 
0x04D2 Goods Inventory, Slot 5 
0x04D3 Goods Inventory, Slot 6 
0x04D4 Goods Inventory, Slot 7 
0x04D5 Goods Inventory, Slot 8 
0x04D6 Goods Inventory, Slot 9 
0x04D7 Goods Inventory, Slot 10 
0x04D8 Goods Inventory, Slot 11 
0x04D9 Goods Inventory, Slot 12 
0x04DA Goods Inventory, Slot 13 
0x04DB Goods Inventory, Slot 14 
0x04DC Goods Inventory, Slot 15 
0x04DD Goods Inventory, Slot 16 
0x04DE Goods Inventory, Slot 17 
0x04DF Goods Inventory, Slot 18 

Modifiers

Screen Image Values (Address: 0x0515)

Value Format: Hex(Dec):
00 Bathroom Stall (Beginning) - Door Open
01 Bathroom Stall (Beginning) - Door Closed
02 Men's Bathroom - Door Closed
03 Men's Bathroom - Door Open
04 Dingy Hallway - Both Doors Closed
05 Dingy Hallway - Bathroom Door Closed
06 Dingy Hallway - Bar Door Closed
07 Dingy Hallway - Both Doors Open
08 Women's Bathroom - Both Doors Closed
09 Women's Bathroom - Stall Door Open
0A(10) Women's Bathroom - Door Open
0B(11) Women's Bathroom - Both Doors Open
0C(12) Women's Bathroom Stall - Lid Closed
0D(13) Women's Bathroom Stall - Lid Open
0E(14) Bar - 1st Floor - All Doors Closed
0F(15) Bar - 1st Floor - Cellar Door Open
10(16) Bar - 1st Floor - Door Open
11(17) Bar - 1st Floor - Both Doors Open
12(18) Wine Cellar
13(19) Wine Cellar - Passage Revealed
14(20) Small Room - Secret Door Open
15(21) Small Room - Both Doors Open
16(22) Small Room - Both Doors Closed
17(23) Small Room - Casino Door Open
18(24) Bar - Casino - Door Open
19(25) Bar - Casino - Door Closed
1A(26) Bar - 1F - Outside Elevator - Door Closed
1B(27) Bar - 1F - Outside Elevator - Door Open
1C(28) Bar - 1F - Inside Elevator - Door Open
1D(29) Bar - 3F - Inside Elevator - Door Closed
1E(30) Bar - 3F - Inside Elevator - Door Open
1F(31) Bar - 2F - Inside Elevator - Door Open
20(32) Bar - 3F - Weird Room - Window Closed
21(33) Bar - 3F - Weird Room - Elevator Door Open
22(34) Bar - 3F - Weird Room - Window Open
23(35) Bar - 3F - Weird Room - Elevator Door and Window Open
24(36) Bar - 3F Fire Escape - Window Closed
25(37) Bar - 3F Fire Escape - Window Open
26(38) Bar - Fire Escape - Window Closed
27(39) Bar - Fire Escape - Window Open
28(40) Bar - Office with Dead Guy
29(41) Bar - Office with Dead Guy - Window Open
2A(42) Bar - Office with Dead Guy - Safe Open
2B(43) Bar - Office with Dead Guy - Safe and Window Open
2C(44) Bar - Upstairs Reception Room - Door Closed
2D(45) Bar - Upstairs Reception Room - Door Open
2E(46) Bar - Upstairs Hallway - Door Closed
2F(47) Bar - Upstairs Hallway - Door Open
30(48) Outside Bar
31(49) Outside Bar - Car Door Open
32(50) Outside Bar - Trunk Open
33(51) Outside Bar - Door Open
34(52) Outside Bar - Manhole Open
35(53) Outside Bar - Trunk and Car Door Open
36(54) Outside Bar - Car Door and Door Open
37(55) Outside Bar - Car Door and Manhole Open
38(56) Outside Bar - Trunk and Door Open
39(57) Outside Bar - Trunk and Manhole Open
3A(58) Outside Bar - Door and Manhole Open
3B(59) Outside Bar - Car Door, Trunk, and Door Open
3C(60) Outside Bar - Car Door, Trunk, and Manhole Open
3D(61) Outside Bar - Car Door, Door, and Manhole Open
3E(62) Outside Bar - Trunk, Door, and Manhole Open
3F(63) Outside Bar - Car Door, Trunk, Door, and Manhole Open
40(64) Mugger 1 - Outside of Bar - 1st Visit
41(65) Inside Car
42(66) Inside Car - Dashboard Open
43(67) Looking at Trunk
44(68) Looking at Woman in Trunk
45(69) Newspaper Stand
46(70) Mugger 1 - In front of newspaper stand - 1st visit, 3rd visit
47(71) Outside Gun Shop - Door Closed
48(72) Outside Gun Shop - Door Open
49(73) Mugger 1 - In front of gun shop - 1st visit
4A(74) Inside Gun Shop
4B(75) Outside Blue Cab - Peoria St.
4C(76) Mugger 1 - In front of Blue cab - 2nd visit
4D(77) Outside Yellow Cab - Peoria St.
4E(78) Outside Police Station
4F(79) Outside Police Station - Doors open
50(80) DANGER CONSTRUCTION ZONE
51(81) Streets - Dark Alley - Manhole Closed
52(82) Streets - Dark Alley - Manhole Open
53(83) Streets - Ugly Bum
54(84) Muscle Mugger
55(85) Meet Woman in Red
56(86) Woman in Red - Unconscious
57(87) Woman Close-Up (You got shot)
58(88) Inside Blue Cab - Peoria St.
59(89) Inside Blue Cab
5A(90) Inside Yellow Cab
5B(91) Inside Yellow Cab
5C(92) Westend - Outside - Door Closed
5D(93) Westend - Outside - Door Open
5E(94) 
5F(95) 
60(96) Westend - Lobby - Door Closed
61(97) Westend - Lobby - Door Open
62(98) Westend - Elevator - Door Closed
63(99) Westend - Elevator - Door Open
64(100) Westend - Elevator Upstairs - Door Open
65(101) Westend - Penthouse
66(102) Kedzie Bungalow - Door Closed
67(103) Kedzie Bungalow - Door Open
68(104) 
69(105) 
6A(106) Kedzie Bungalow - Inside
6B(107) Sherman St. - Outside - Door Closed
6C(108) Sherman St. - Outside - Door Open
6D(109) 
6E(110) 
6F(111) Sherman St. - Lobby
70(112) Sherman St. - Outside Brody's Office - Door Closed
71(113) Sherman St. - Outside Brody's Office - Door Opened
72(114) Sherman St. - Inside Brody's Office - Filing Cabinet Open
73(115) Your office door after shooting it
74(116) Your office door after opening it
75(117) Your office
76(118) Man in your office
77(119) Outside Auburn Rd. House
78(120) 
79(121) Outside Auburn Rd. House - Front Door - Closed
7A(122) Butler
7B(123) Inside Mansion - Right Door Closed
7C(124) Inside Mansion - Right Door Open
7D(125) Mansion - Kitchen
7E(126) Mansion - Upstairs - Doors Closed
7F(127) Mansion - Upstairs - Left D Closed - Right D Open
80(128) Mansion - Upstairs - Left D Open - Right D Closed
81(129) Mansion - Upstairs - Both Doors Open
82(130) Mansion - Master Bedroom
83(131) Mansion - Master Bedroom - Door Open
84(132) Mansion - Bedroom - Door Closed
85(133) Mansion - Bedroom - Door Opened
86(134) Sewer
87(135) Sewer - Three-Way Path
88(136) Sewer - Manhole Closed
89(137) Sewer - Path and Ladder
8A(138) Sewer - Deepest Part
8B(139) Sewer - Under Manhole - Closed
8C(140) Sewer - Under Manhole - Open
8D(141) Alligator
8E(142) 
8F(143) Beginning Mirror Scene
90(144) You Cleared Your Name
91(145) The Ace Harding School of Investigation
92(146) Handcuffs
93(147) R.I.P. ACE HARDING
94(148) SOCKO!
95(149) BLAM!
96(150) KABOOM!
97(151) Slot Machine
98(152) Snapshot

Inventory Modifiers (Various Addresses)

Values are in Hex:
00 Coins
01 Lighter
02 Gum
03 Hanky
04 Sunglass
05 Key1
06 Card
07 $20-Bill
08 Bul1=6
0A Capsules
0B Key2
0C Pencil
0D Key3
0E Note1
0F Key4
10 Bill
11 Note2
12 Map
13 Snapshot
14 Cosmetic
15 Key5
16 Bookmark
17 File1
18 File2
19 File3
1A File4
1B File5
1C File6
1D File7
1E Letter1
1F Sugar
20 Flour
21 Tissue
22 Letter2
23 Candy
24 Memo
25 Ball Pen
26 Glasses
27 Seltzer
28 Medic. 1
29 Medic. 2
2A Dithanol
2B N.Paper
2C Gag
2D Bul2=0
2E Magazine
2F Photo
30 Earring
31 Note3
32 Note4
33 Medic. 4
34 Medic. 5
35 Medic. 6
36 Medic. 3
37 Sausage
38 Dish
39 Frypan
3A Pitcher
3D-43 Bul1=6
44 Box
45 Envel. 1
46 Handbag
47 Gun2
48 Diary
49 Bul1=6
4A Bul2=0
4B Bowl1
4C Bowl2
4D Envel. 3
4E Candybox
4F Bul2=0
50 Bul2=0
51 Bul2=0
52 Bul2=0
53 Bul2=0
54 $20-Bill
55 Medic. 1
56 Medic. 1
57 Medic. 1
58 Medic. 2
59 Medic. 2
5A Medic. 4
5B Medic. 6
5C Medic. 6
60 Coat
61 Wallet
62 Gun1
63 Folder
64 Box
65 Envel. 1
66 Handbag
67 Gun2
68 Diary
69 Ammocase
6A Envel. 2
6B Bowl1
6C Bowl2
6D Envel. 3
6E Candybox
6F Bri'Case
70 Bowl3
71 Gun3
80 Suit
81 Desk
82 Wallsafe
83 Desk
84 Dashbrd
85 Desk
86 Cabinet
87 Desk
88 Cabinet
89 Mail Box
8A Nitetbl.
8B Nitetbl.
8C Seat
C0 Flour
C1 Tissue
C2 Letter2
C3 Candy
C4 Memo
C5 Ball Pen
CF Photo
D3 Medic. 4