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Castlevania (NES)/RAM map: Difference between revisions

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|0x002E || Camera's X position ||
|0x002E || Camera's X position ||
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|0x003E || Simon on stairs || $00 = yes, $01 = no
|0x003E || Is Simon on stairs || $00 = yes, $01 = no
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|0x003F || Simon's Y position (in level) ||
|0x003F || Simon's Y position (in level) ||

Revision as of 16:06, 3 September 2017

Chip tiny.png The following article is a RAM map for Castlevania (NES).

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?


RAM Function Details
0x001A Timer Increments by 1 each frame. Resets each time you "change stage?"
0x001E Title Screen timer(time until attract mode) Counts down from FF to 00.
0x0022 Paused $01 = yes
0x0028 Current Stage
0x002A Number of Lives
0x002E Camera's X position
0x003E Is Simon on stairs $00 = yes, $01 = no
0x003F Simon's Y position (in level)
0x0040 Simon's X position (in level)
0x0042 1's and 10's place of Time in BCD
0x0043 100's and 1000's place of Time in BCD
0x0044 Life Meter (Graphic) 2 bars = +$08, Max = $40(64)
0x0045 Life Meter (Actual) 2 bars = +$08, Max = $40(64)
0x0070 Whip length Set to $00, $01, or $02.
0x0071 Number of Hearts $00 to $63 (99 in decimal).
0x00F7 Player 1 Controller Similar to Metroid's 0x0014.
0x038C Simon's X position (in screen)
0x0450 Direction Simon looks $00 = right, $01 = left