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Castlevania (NES)/Level 5,6,7,Castle Map and Misc Graphics: Difference between revisions
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m (Hawk moved page Castlevania:Level 5,6,7,Castle Map and Misc Graphics to Castlevania (NES)/Level 5,6,7,Castle Map and Misc Graphics) |
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{{subpage}} | |||
{{Infobox table|name=Level 5, 6, 7, Castle Map, and Misc Graphics | {{Infobox table|name=Level 5, 6, 7, Castle Map, and Misc Graphics | ||
|game=Castlevania | |game=Castlevania | ||
|loc=ROM | |loc=ROM | ||
|start=0x0C010 | |start=0x0C010 | ||
|end= | |end=0x1000F | ||
|numentries=11 | |numentries=11 | ||
|entrylength=Varies | |entrylength=Varies | ||
Line 31: | Line 31: | ||
* <tt>0F490-0FF0F</tt> | * <tt>0F490-0FF0F</tt> | ||
==Dead Space== | ==Dead Space== | ||
* <tt>0FF10- | * <tt>0FF10-1000F</tt> |
Latest revision as of 01:25, 24 January 2024
This is a sub-page of Castlevania (NES).
Level 5, 6, 7, Castle Map, and Misc Graphics | |
Game | Castlevania |
Start Address | 0x0C010 |
End Address | 0x1000F |
# of Entries | 11 |
Entry Length | Varies |
Total Length | 16367 bytes (0x3FEF) |
Back to the ROM map |
Level 5 Graphical Data
- 0C010-0C90F
Enemy Graphics
- 0C910-0D08F
Dead Space
- 0D090-0D18F
Level 6 Graphical Data
- 0D190-0DA8F
Enemy Graphics
- 0DA90-0DF8F
Dead Space
- 0DF90-0DFEF
Level 7 Graphical Data
- 0DFF0-0EC0F
Dead Space
- 0EC10-0EDAF
Castle Map
- 0EDB0-0F48F
Power-ups, UI, Hearts and Point Markers
- 0F490-0FF0F
Dead Space
- 0FF10-1000F