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Castlevania (NES)/Level 2,3,4,and Misc Graphics: Difference between revisions

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(Got another chunk of graphics roughly mapped out. Still need to get Level Data marked by minitile, but that's work for later.)
 
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{{subpage}}
{{Infobox table|name=Level 2, 3, 4, and Misc Graphics
{{Infobox table|name=Level 2, 3, 4, and Misc Graphics
|game=Castlevania
|game=Castlevania

Revision as of 01:24, 24 January 2024

This is a sub-page of Castlevania (NES).

Level 2, 3, 4, and Misc Graphics
Game Castlevania
Start Address 0x08010
End Address 0x0C00F
# of Entries 12
Entry Length Varies
Total Length 16367 bytes (0x3FEF)
Back to the ROM map

Dead Space

  • 08010-08097

Enemy Graphics

  • 08098-08817

Dead Space

  • 08818-08897

Level 2 Graphical Data

  • 08898-09117

Enemy Graphics

  • 09918-099D7

Dead Space

  • 099D8-09A17

Level 3 Graphical Data

  • 09A18-0A307

Enemy Graphics

  • 0A308-0AB77

Dead Space

  • 0AB78-0AB97

Level 4 Graphical Data

  • 0AB98-0B497

Enemy Graphics

  • 0B498-0BCF7

Dead Space

  • 0BCF8-0C00F