Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Bubble Bobble (Game Boy): Difference between revisions
Jump to navigation
Jump to search
Mantidactyle (talk | contribs) No edit summary |
Mantidactyle (talk | contribs) mNo edit summary |
||
Line 6: | Line 6: | ||
|supergameboy=<tt>0x00</tt> - No | |supergameboy=<tt>0x00</tt> - No | ||
|cartridgetype=<tt>0x01</tt> - MBC1 | |cartridgetype=<tt>0x01</tt> - MBC1 | ||
|licensecode=<tt>0xC0</tt> - | |licensecode=<tt>0xC0</tt> - Taito | ||
|romsize=<tt>0x02</tt> - 128kb | |romsize=<tt>0x02</tt> - 128kb | ||
|romchecksum=<tt>0x1EF9</tt> | |romchecksum=<tt>0x1EF9</tt> |
Revision as of 14:37, 11 October 2015
Bubble Bobble | |
Internal Name | BUBBLE BOBBLE |
Region Code | 0x01 - Non-Japanese |
Type | 0x00 - DMG |
SGB Support | 0x00 - No |
Cartridge Type | 0x01 - MBC1[[Category:0x01 - MBC1 Game Boy games]] |
License Code | 0xC0 - Taito |
ROM Size | 0x02 - 128kb[[Category:Game Boy games of 0x02 - 128kb ROM size]] |
ROM Checksum | 0x1EF9 |
SRAM Size | 0x00 - None[[Category:Game Boy games of 0x00 - None SRAM size]] |
Header Checksum | 0xB1 |