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Breath of Fire II: Difference between revisions

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(Created page with "{{SNES| title = Breath of Fire 2 |image = center |name = BREATH OF FIRE II |company = Capcom |country = USA |video = NTSC |game = Breath of Fire 2 }} ...")
 
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{{SNES| title = Breath of Fire 2
{{Bob
|image = [[Image:BoF2 Title.png|center]]
| bobscreen= BoF2 Title.png
| aka= Breath of Fire II: Shimei no Ko (JP)
| developer= Capcom
| publisher= Capcom
| system= SNES
| japan= {{date|1994|December|2}}
| usa= {{date|1995|December|10|nocat=true}}
| europe= {{date|1996|April|25|nocat=true}}
| tcrf=Breath of Fire II
}}
{{SNES| title = Breath of Fire II
|image = [[File:BoF2 Title.png|center]]
|name = BREATH OF FIRE II
|name = BREATH OF FIRE II
|company = Capcom
|company = Capcom
|header = None
|bank = HiROM
|interleaved = No
|sram = 8 KiB
|type = Normal + Batt
|rom = 3 MiB
|country = USA
|country = USA
|video = NTSC
|video = NTSC
|game = Breath of Fire 2
|romspeed = 120ns (FastROM)
|revision = 1.0
|checksum =
|crc32 = 67CDACC5
|game = Breath of Fire II
}}
}}


The following ROM data was obtained from an old Gamefaqs thread ([http://www.gamefaqs.com/boards/563530-breath-of-fire-ii/62767121 link]) by a user called StarryKnights.
==Sub-pages==
 
{{namespaces}}
==Characters starting information==
<pre>
Initial data for the game's characters. Information block starts at 87C and ends at D3B (Assuming no header). Each entry is 64 bytes long. Layout:
 
1-4: Name
 
5-6: Unknown, 00 00 for everyone
 
7: Character's number
 
8: Initial level
 
9-10: Unknown
 
11: Initial HP
 
12: Initial HP, 00 for all; allows numbers bigger than 255
 
13-14: Unknown; always the same as initial AP.
 
15: Initial AP
 
16: Initial AP, 00 for all; allows numbers bigger than 255
 
17: Character portrait/sprite modifier; 00 for everyone
 
18: Initial Strength
 
19: Initial Stamina
 
20: Initial Agility
 
21: Initial Agility, 00 for all; allows numbers bigger than 255.
 
22: Initial Condition
 
23: Initial Weapon
 
24: Always 11 when above is used. Doesn't seem to do anything...
 
25: Initial Shield
 
26: Always 21 when above is used. Doesn't seem to do anything...
 
27: Initial Armor
 
28: Always 21 when above is used. Doesn't seem to do anything...
 
29: Initial Helmet
 
30: Always 21 when above is used. Doesn't seem to do anything...
 
31: Accessory Slot 1; unequipping the item makes it unable to be equipped; item might not function correctly
 
32: Unknown; Could be related to above
 
33: Accessory Slot 2; unequipping the item makes it unable to be equipped; item might not function correctly
 
34: Unknown; Could be related to above
 
35-43: Unknown
 
44: Initial Guts
 
45: Initial Wisdom
 
46: Initial Luck
 
47-64: Unknown
 
There are three sets of characters in this data block. The first set is for the normal game, for the most part. The second set consists solely of Child Ryu and Child Bow. Adult Ryu (Maybe Adult Bow too) inherits his stats from Child Ryu. This is only worth noting if you want to change his starting stats.
 
The third set is what I can only surmise are the team's stats during the title screen demos.
</pre>
<br/><br/>
==Stat gain tables==
<pre>
Stat gain tables:
 
571B0-55DEF
 
4 bytes, split into 8 half-bytes in this order:
 
1: HP, AP
 
2: Strength, Stamina
 
3: Unknown (Zero for all), Agility
 
4: Wisdom, Luck
 
A curiosity: Almost every character seems to have extra level gains for levels they don't join at. These are not used at all (Probably), due to the initial data. <br/>Further, I can't find any trace of Bleu's stat gains. Are they stored differently? And, of course, Guts gains are nowhere to be found...
</pre>
<br/>
<br/>
==Enemy information==
<pre>
Enemy stats:
 
59000-5A8FF
 
Bytes 1-8: Name
 
9-10: Hit points
 
11-12: AP
 
13: Luck
 
14-15: Attack
 
16-17: Defense
 
18-19: Agility
 
20: Drop rate???
 
21-22: Experience


23-24: Zenny
==Utilities==
* [http://www.romhacking.net/utilities/1166/ Breath of Fire 2: Painsong Randomizer] - A utility that can randomize many aspects of the game including fusions, items, spells, recipes etc...
* [http://www.romhacking.net/utilities/1180/ Breath of Fire II Monster Editor] - A utility that lets you edit all monster stats.


25: Item set
==Hacks==
* [http://www.romhacking.net/hacks/848/ Breath of Fire II EasyType] -  This makes your characters nearly invulnerable by setting their stats to max right at the start of the game.


26-32: Unknown
==Translations==
</pre>
* [http://www.romhacking.net/translations/1384/ Breath of Fire II: Retranslation] - This is the long-awaited English version of d4s’ Breath of Fire 2 retranslation/enhancement patch.
For detailed information on how drop rates and item sets work, check out Ben Siron's handbook that explains many of the game's mechanics: [http://www.gamefaqs.com/snes/563530-breath-of-fire-ii/faqs/5436 link]
<br/>
<br/>
==Spell gains table==
<pre>
Pointers: 5AA00-5AA011


5AA12-5AADE
==Miscellaneous==
* No miscellaneous yet.


Pairs of bytes. First is for level the spell is gained on, the second is the spell gained. 00 terminates.
==External links==
</pre>
* No external links yet.

Latest revision as of 18:22, 28 January 2024

Title Screen

Breath of Fire II

Also known as: Breath of Fire II: Shimei no Ko (JP)
Developer: Capcom
Publisher: Capcom
Platform: SNES
Released in JP: December 2, 1994
Released in US: December 10, 1995
Released in EU: April 25, 1996


ROMIcon.png ROM map
RAMIcon.png RAM map
TextIcon.png Text table
Cactisprite.png TCRF
Breath of Fire II
Name BREATH OF FIRE II
Company Capcom
Header None
Bank HiROM
Interleaved No
SRAM 8 KiB
Type Normal + Batt
ROM 3 MiB
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum
CRC32 67CDACC5

Sub-pages

Read about development information and materials for this game.
ROM map
Read about prototype versions of this game that have been released or dumped.
RAM map
Read about prerelease information and/or media for this game.
Text table

Utilities

Hacks

  • Breath of Fire II EasyType - This makes your characters nearly invulnerable by setting their stats to max right at the start of the game.

Translations

Miscellaneous

  • No miscellaneous yet.

External links

  • No external links yet.