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Battletoads Double Dragon: The Ultimate Team (Game Boy)/ROM map: Difference between revisions

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* <tt>0CF3D</tt> = HP (after losing a life)
* <tt>0CF3D</tt> = HP (after losing a life)
* <tt>03334</tt> = HP (after collecting an item)
* <tt>03334</tt> = HP (after collecting an item)
== Music ==
* <tt>0115B</tt> = Title screen music ID
* <tt>010F9</tt> = File select screen music ID
* <tt>00D37</tt> = Cutscene music ID
* <tt>03C51-?????</tt> = Level-based music ID list


{{Internal Data|game=Battletoads & Double Dragon (Game Boy)}}
{{Internal Data|game=Battletoads & Double Dragon (Game Boy)}}

Revision as of 02:07, 26 July 2016

Chip tiny.png The following article is a ROM map for Battletoads Double Dragon: The Ultimate Team (Game Boy).

All offsets are from the US version, and may or may not apply to the European version.

  • 1C9C0 = Starting lives
  • 002A5 = Starting HP
  • 1C9C5 = Starting continues
  • 00EE6 = Lives (after using a continue)
  • 0CF3D = HP (after losing a life)
  • 03334 = HP (after collecting an item)

Music

  • 0115B = Title screen music ID
  • 010F9 = File select screen music ID
  • 00D37 = Cutscene music ID
  • 03C51-????? = Level-based music ID list