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Battletoads Double Dragon: The Ultimate Team (Game Boy)/Notes: Difference between revisions

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===Huffman Coding Derivative===
===Huffman Coding Derivative===


Background tile graphics in [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]] are compressed using the same Huffman coding derivative used earlier in [[Battletoads (Game Boy)]] and [[Battletoads in Ragnarok's World]], and used later in the [[Donkey_Kong_Land:Notes#Huffman_Coding_Derivative|Donkey Kong Land]] trilogy.
Background tile graphics in [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]] are compressed using the same Huffman coding derivative used earlier in [[Battletoads (Game Boy)]] and [[Battletoads in Ragnarok's World]], and used later in the [[Donkey Kong Land:Notes#Huffman Coding Derivative|Donkey Kong Land]] trilogy.


{{Internal Data|game=Battletoads & Double Dragon (Game Boy)}}
{{Internal Data|game=Battletoads & Double Dragon (Game Boy)}}

Revision as of 19:10, 28 January 2024

Chip tiny.png The following article is a Notes Page for Battletoads Double Dragon: The Ultimate Team (Game Boy).

Compression

Huffman Coding Derivative

Background tile graphics in Battletoads & Double Dragon are compressed using the same Huffman coding derivative used earlier in Battletoads (Game Boy) and Battletoads in Ragnarok's World, and used later in the Donkey Kong Land trilogy.