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Battletoads (NES)/RAM map: Difference between revisions
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Blaziken257 (talk | contribs) mNo edit summary |
m (Xkeeper moved page Battletoads (NES):RAM map to Battletoads (NES)/RAM map: normalize subpages and titles) |
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{{rammap|game=Battletoads}} | {{rammap|game=Battletoads (NES)}} | ||
* <tt>000E</tt> = Current continues (Player 1) | * <tt>000E</tt> = Current continues (Player 1) | ||
Line 5: | Line 5: | ||
* <tt>0011</tt> = Current lives (Player 1) | * <tt>0011</tt> = Current lives (Player 1) | ||
* <tt>0012</tt> = Current lives (Player 2) | * <tt>0012</tt> = Current lives (Player 2) | ||
* <tt>0010</tt> = Current level | |||
* <tt>0033</tt> = Current music tempo | * <tt>0033</tt> = Current music tempo | ||
{{Internal Data|game=Battletoads (NES)}} |
Latest revision as of 02:41, 24 January 2024
The following article is a RAM map for Battletoads (NES).
- 000E = Current continues (Player 1)
- 000F = Current continues (Player 2)
- 0011 = Current lives (Player 1)
- 0012 = Current lives (Player 2)
- 0010 = Current level
- 0033 = Current music tempo
Internal Data for Battletoads (NES)
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