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Battletoads (NES)/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Battletoads}} * <tt>000E</tt> = Current continues (Player 1) * <tt>000F</tt> = Current continues (Player 2) * <tt>0011</tt> = Current lives (Player 1) * <tt>001...")
 
m (Xkeeper moved page Battletoads (NES):RAM map to Battletoads (NES)/RAM map: normalize subpages and titles)
 
(4 intermediate revisions by 2 users not shown)
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{{rammap|game=Battletoads}}
{{rammap|game=Battletoads (NES)}}


* <tt>000E</tt> = Current continues (Player 1)
* <tt>000E</tt> = Current continues (Player 1)
Line 6: Line 6:
* <tt>0012</tt> = Current lives (Player 2)
* <tt>0012</tt> = Current lives (Player 2)


* <tt>003A</tt> = Current music tempo
* <tt>0010</tt> = Current level
 
* <tt>0033</tt> = Current music tempo
 
{{Internal Data|game=Battletoads (NES)}}

Latest revision as of 02:41, 24 January 2024

Chip tiny.png The following article is a RAM map for Battletoads (NES).

  • 000E = Current continues (Player 1)
  • 000F = Current continues (Player 2)
  • 0011 = Current lives (Player 1)
  • 0012 = Current lives (Player 2)
  • 0010 = Current level
  • 0033 = Current music tempo