Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Battletoads (Game Boy)/ROM map

From Data Crystal
Jump to navigation Jump to search

Chip tiny.png The following article is a ROM map for Battletoads (Game Boy).

  • 1F7ED = Starting lives
  • 1F7E8 = Starting HP
  • 1F7F2 = Starting continues
  • 0FCFC = Lives (after using a continue)
  • 0FE38 = HP (after losing a life)

Levels

  • 1F2F2-1F2FB = Level ID list
    • A list of internal level IDs can be found here.

Music

  • 03B94-03B9D = Level-based music ID list
    • Determines the music that each level should have. For a list of IDs, see here.
  • 00632 = Title screen music ID
  • 035EC = ASM code for initializing music (e.g. when starting a level)

Tempos

  • 0540F-0541D = Music tempo list
  • 1EC7B = Fast music tempo for Level 2 (boss section)
  • 128F1 = Faster music tempo for Level 2 (boss section)
  • 029D7 = Fast music tempo for Level 4

TODO: Finish the rest of the levels that have music that speeds up.