Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Battletoads (Game Boy)/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Created page with "{{rommap|game=Battletoads (Game Boy)}} * <tt>1F7ED</tt> = Starting lives * <tt>1F7E8</tt> = Starting HP * <tt>1F7F2</tt> = Starting continues * <tt>0FCFC</tt> = Lives (after ...")
 
 
(6 intermediate revisions by 2 users not shown)
Line 6: Line 6:
* <tt>0FCFC</tt> = Lives (after using a continue)
* <tt>0FCFC</tt> = Lives (after using a continue)
* <tt>0FE38</tt> = HP (after losing a life)
* <tt>0FE38</tt> = HP (after losing a life)
* <tt>03B94-03B9D</tt> = Music ID list
 
== Levels ==
* <tt>1F2F2-1F2FB</tt> = Level ID list
* <tt>1F2F2-1F2FB</tt> = Level ID list
** A list of internal level IDs can be found [[Battletoads (Game Boy):Notes#Internal Level IDs|here]].
== Music ==
* <tt>03B94-03B9D</tt> = Level-based music ID list
** Determines the music that each level should have. For a list of IDs, see [[Battletoads (Game Boy):Notes#Internal Music IDs|here]].
* <tt>00632</tt> = Title screen music ID
* <tt>035EC</tt> = ASM code for initializing music (e.g. when starting a level)
* <tt>0941E-09495</tt> = List of little-endian pointers for music data—four per music track (presumably one pointer per channel)
** Appears to function similarly to the [http://www.dkc-atlas.com/forum/viewtopic.php?f=38&t=1732 Donkey Kong Land] games?
=== Tempos ===
* <tt>0940F-0941D</tt> = Music tempo list
* <tt>1EC7B</tt> = Fast music tempo for Level 2 (boss section)
* <tt>128F1</tt> = Faster music tempo for Level 2 (boss section)
* <tt>029D7</tt> = Fast music tempo for Level 4
* <tt>01434</tt> = Fast music tempo for Level 6 (boss section)
* <tt>11F64</tt> = Faster music tempo for Level 6 (boss section)
* <tt>123D4</tt> = Fast music tempo for Level 7 (boss section)
{{Internal Data|game=Battletoads (Game Boy)}}

Latest revision as of 19:10, 28 January 2024

Chip tiny.png The following article is a ROM map for Battletoads (Game Boy).

  • 1F7ED = Starting lives
  • 1F7E8 = Starting HP
  • 1F7F2 = Starting continues
  • 0FCFC = Lives (after using a continue)
  • 0FE38 = HP (after losing a life)

Levels

  • 1F2F2-1F2FB = Level ID list
    • A list of internal level IDs can be found here.

Music

  • 03B94-03B9D = Level-based music ID list
    • Determines the music that each level should have. For a list of IDs, see here.
  • 00632 = Title screen music ID
  • 035EC = ASM code for initializing music (e.g. when starting a level)
  • 0941E-09495 = List of little-endian pointers for music data—four per music track (presumably one pointer per channel)

Tempos

  • 0940F-0941D = Music tempo list
  • 1EC7B = Fast music tempo for Level 2 (boss section)
  • 128F1 = Faster music tempo for Level 2 (boss section)
  • 029D7 = Fast music tempo for Level 4
  • 01434 = Fast music tempo for Level 6 (boss section)
  • 11F64 = Faster music tempo for Level 6 (boss section)
  • 123D4 = Fast music tempo for Level 7 (boss section)