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Batman: The Video Game (NES)/RAM map: Difference between revisions

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(Made some minro corrections. Add "Details to the chart". Changed some verbiage, such as Bat Boomerand to Batarang.)
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{{rammap|game=Batman}}
{{rammap|game=Batman}}
 
<br>
{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Purpose'''
|'''RAM'''  || '''Function''' || '''Detail'''
|-
|-
|0A6 || Current weapon selected 00-BATMAN, 50-Bat Boomerang, 60-Ninja Stars, C0-Gun
|0x00A6 || Current weapon selected || $00-Batman, $50(80)-Batarang, $60(96)-Ninja Stars, $C0(192)-Gun
|-
|-
|0B7 || Health
|0x00B7 || Health ||
|-
|-
|0B8 || Amount of Ammo
|0x00B8 || Amount of Ammo ||
|-
|-
|0D4 || Batman's X-axis
|0x00D4 || Batman's X position ||
|-
|-
|}
|}
 
<br>
{{stub}}
{{stub}}

Revision as of 20:15, 18 January 2008

Chip tiny.png The following article is a RAM map for Batman: The Video Game (NES).


RAM Function Detail
0x00A6 Current weapon selected $00-Batman, $50(80)-Batarang, $60(96)-Ninja Stars, $C0(192)-Gun
0x00B7 Health
0x00B8 Amount of Ammo
0x00D4 Batman's X position


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?