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Akazukin Chacha (SNES)/ROM map: Difference between revisions

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{{rommap|game=[[Akazukin Cha Cha]]}}
{{rommap|game=Akazukin Cha Cha}}


These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]].<br />
These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]].


==Script Locations==
==Dialog Script Locations==
3E27A to 3FFC9 - Opening game text, chapter opening scripts, game scripts<br />
* <tt>0x3E27A to 0x3FFC9</tt> = Opening game text, chapter opening dialogs, game dialogs
40000 to 4FFBE - Game scripts<br />
* <tt>0x40000 to 0x4FFBE</tt> = Dialog
50000 to 5FD04 - Game scripts<br />
* <tt>0x50000 to 0x5FD04</tt> = Dialog
60000 to 63FB5 - Start-of-game scripts<br />
* <tt>0x60000 to 0x63FB5</tt> = Start-of-game dialogs
 
''See also:'' [[Akazukin Cha Cha:Dialog Commands|Dialog script commands]]


==Graphics Tiles==
==Graphics Tiles==
The following are stored in 4bpp, 8x8 tiles<br />
* The following are stored as 4bpp, 8x8 tiles:
C0000 to C5FFF - Chacha sprites<br />
** <tt>0xC0000 to 0xC5FFF</tt> = Chacha sprites
C6000 to CBFFF - Shi'ne sprites<br />
** <tt>0xC6000 to 0xCBFFF</tt> = Shi'ne sprites
CC000 to CFFFF - Riya sprites<br />
** <tt>0xCC000 to 0xCFFFF</tt> = Riya sprites
D0000 to D33FF - Riya (wolf mode) sprites<br />
** <tt>0xD0000 to 0xD33FF</tt> = Riya (wolf mode) sprites
D3400 to D41FF - (Empty)<br />
** <tt>0xD3400 to 0xD41FF</tt> = (Empty)
D4200 to D5FFF - Chacha battle sprites<br />
** <tt>0xD4200 to 0xD5FFF</tt> = Chacha battle sprites
D6000 to D7FFF - Shi'ne battle sprites<br />
** <tt>0xD6000 to 0xD7FFF</tt> = Shi'ne battle sprites
D8000 to D9FFF - Riya battle sprites<br />
** <tt>0xD8000 to 0xD9FFF</tt> = Riya battle sprites
DA000 to DBFFF - Magical Princess battle sprites<br />
** <tt>0xDA000 to 0xDBFFF</tt> = Magical Princess battle sprites
DC000 to DDFFF - Riya (wolf mode) battle sprites<br />
** <tt>0xDC000 to 0xDDFFF</tt> = Riya (wolf mode) battle sprites
DE000 to DFFFF - Penguin? sprites<br />
** <tt>0xDE000 to 0xDFFFF</tt> = Penguin? sprites
 
The following are stored in 2bpp, 8x8 tiles<br />
E0000 to E04FF - Blurb tiles<br />
E0500 to E39FF - Item font and icon tiles<br />
E3A00 to E3000 - (Empty)<br />


The following are stored in 4bpp, 8x8 tiles<br />
* The following are stored as 2bpp, 8x8 tiles:
E4000 to E5FFF - Title screen (top left portion) tiles <br />
** <tt>0xE0000 to 0xE04FF</tt> = Blurb tiles
E6000 to E7FFF - Title screen (top right portion) tiles<br />
** <tt>0xE0500 to 0xE39FF</tt> = Item font and icon tiles
E8000 to E99FF - Title screen (bottom left portion) tiles  <br />
** <tt>0xE3A00 to 0xE3000</tt> = (Empty)
E9A00 to E9FFF - (Empty)<br />
EA000 to EB9FF - Title screen (bottom right portion) tiles  <br />
EBA00 to EBFFF - (Empty)<br />


The following tiles are stored in 1bpp, 16x14<br />
* The following are stored as 4bpp, 8x8 tiles:
158000 to 15E2FF - Font data<br />
** <tt>0xE4000 to 0xE5FFF</tt> = Title screen (top left portion) tiles
** <tt>0xE6000 to 0xE7FFF</tt> = Title screen (top right portion) tiles
** <tt>0xE8000 to 0xE99FF</tt> = Title screen (bottom left portion) tiles
** <tt>0xE9A00 to 0xE9FFF</tt> = (Empty)
** <tt>0xEA000 to 0xEB9FF</tt> = Title screen (bottom right portion) tiles
** <tt>0xEBA00 to 0xEBFFF</tt> = (Empty)


* The following are stored as 1bpp, 16x14 tiles:
** <tt>0x158000 to 0x15E2FF</tt> = Font data


==Code Locations==
==Code Locations==
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses.
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses.
* <tt>0xC0:3F80</tt> = [[Akazukin Cha Cha:ASM:Text|Code for displaying character data to 0xscreen]]


C0:3F80 - Code for displaying character data to screen<br />
{{Internal Data|game=Akazukin Cha Cha}}
 
 
[[Category:Akazukin Cha Cha|ROM map]]

Latest revision as of 20:40, 28 January 2024

Chip tiny.png The following article is a ROM map for Akazukin Chacha (SNES).

These are file addresses for the unheadered ROM.

Dialog Script Locations

  • 0x3E27A to 0x3FFC9 = Opening game text, chapter opening dialogs, game dialogs
  • 0x40000 to 0x4FFBE = Dialog
  • 0x50000 to 0x5FD04 = Dialog
  • 0x60000 to 0x63FB5 = Start-of-game dialogs

See also: Dialog script commands

Graphics Tiles

  • The following are stored as 4bpp, 8x8 tiles:
    • 0xC0000 to 0xC5FFF = Chacha sprites
    • 0xC6000 to 0xCBFFF = Shi'ne sprites
    • 0xCC000 to 0xCFFFF = Riya sprites
    • 0xD0000 to 0xD33FF = Riya (wolf mode) sprites
    • 0xD3400 to 0xD41FF = (Empty)
    • 0xD4200 to 0xD5FFF = Chacha battle sprites
    • 0xD6000 to 0xD7FFF = Shi'ne battle sprites
    • 0xD8000 to 0xD9FFF = Riya battle sprites
    • 0xDA000 to 0xDBFFF = Magical Princess battle sprites
    • 0xDC000 to 0xDDFFF = Riya (wolf mode) battle sprites
    • 0xDE000 to 0xDFFFF = Penguin? sprites
  • The following are stored as 2bpp, 8x8 tiles:
    • 0xE0000 to 0xE04FF = Blurb tiles
    • 0xE0500 to 0xE39FF = Item font and icon tiles
    • 0xE3A00 to 0xE3000 = (Empty)
  • The following are stored as 4bpp, 8x8 tiles:
    • 0xE4000 to 0xE5FFF = Title screen (top left portion) tiles
    • 0xE6000 to 0xE7FFF = Title screen (top right portion) tiles
    • 0xE8000 to 0xE99FF = Title screen (bottom left portion) tiles
    • 0xE9A00 to 0xE9FFF = (Empty)
    • 0xEA000 to 0xEB9FF = Title screen (bottom right portion) tiles
    • 0xEBA00 to 0xEBFFF = (Empty)
  • The following are stored as 1bpp, 16x14 tiles:
    • 0x158000 to 0x15E2FF = Font data

Code Locations

These are SNES-mapped addresses.