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Akazukin Chacha (SNES)/ROM map: Difference between revisions
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{{rommap|game=Akazukin Cha Cha}} | |||
</ | These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]].<br /> | ||
==Dialog Script Locations== | |||
* <tt>3E27A to 3FFC9</tt> - Opening game text, chapter opening dialogs, game dialogs<br /> | |||
* <tt>40000 to 4FFBE</tt> - Dialog<br /> | |||
* <tt>50000 to 5FD04</tt> - Dialog<br /> | |||
* <tt>60000 to 63FB5</tt> - Start-of-game dialogs<br /> | |||
See also [[Akazukin Cha Cha:Dialog Commands | dialog script commands]] | |||
==Graphics Tiles== | |||
''The following are stored as 4bpp, 8x8 tiles''<br /> | |||
* <tt>C0000 to C5FFF</tt> - Chacha sprites<br /> | |||
* <tt>C6000 to CBFFF</tt> - Shi'ne sprites<br /> | |||
* <tt>CC000 to CFFFF</tt> - Riya sprites<br /> | |||
* <tt>D0000 to D33FF</tt> - Riya (wolf mode) sprites<br /> | |||
* <tt>D3400 to D41FF</tt> - (Empty)<br /> | |||
* <tt>D4200 to D5FFF</tt> - Chacha battle sprites<br /> | |||
* <tt>D6000 to D7FFF</tt> - Shi'ne battle sprites<br /> | |||
* <tt>D8000 to D9FFF</tt> - Riya battle sprites<br /> | |||
* <tt>DA000 to DBFFF</tt> - Magical Princess battle sprites<br /> | |||
* <tt>DC000 to DDFFF</tt> - Riya (wolf mode) battle sprites<br /> | |||
* <tt>DE000 to DFFFF</tt> - Penguin? sprites<br /> | |||
<br /> | |||
''The following are stored as 2bpp, 8x8 tiles''<br /> | |||
* <tt>E0000 to E04FF</tt> - Blurb tiles<br /> | |||
* <tt>E0500 to E39FF</tt> - Item font and icon tiles<br /> | |||
* <tt>E3A00 to E3000</tt> - (Empty)<br /> | |||
<br /> | |||
''The following are stored as 4bpp, 8x8 tiles''<br /> | |||
* <tt>E4000 to E5FFF</tt> - Title screen (top left portion) tiles <br /> | |||
* <tt>E6000 to E7FFF</tt> - Title screen (top right portion) tiles<br /> | |||
* <tt>E8000 to E99FF</tt> - Title screen (bottom left portion) tiles <br /> | |||
* <tt>E9A00 to E9FFF</tt> - (Empty)<br /> | |||
* <tt>EA000 to EB9FF</tt> - Title screen (bottom right portion) tiles <br /> | |||
* <tt>EBA00 to EBFFF</tt> - (Empty)<br /> | |||
<br /> | |||
''The following are stored as 1bpp, 16x14 tiles''<br /> | |||
* <tt>158000 to 15E2FF</tt> - Font data<br /> | |||
==Code Locations== | |||
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses. | |||
* <tt>C0:3F80</tt> - [[Akazukin Cha Cha:ASM:Text | Code for displaying character data to screen]]<br /> | |||
[[Category:Akazukin Cha Cha|ROM map]] |
Revision as of 16:29, 7 June 2007
The following article is a ROM map for Akazukin Chacha (SNES).
These are file addresses for the unheadered ROM.
Dialog Script Locations
- 3E27A to 3FFC9 - Opening game text, chapter opening dialogs, game dialogs
- 40000 to 4FFBE - Dialog
- 50000 to 5FD04 - Dialog
- 60000 to 63FB5 - Start-of-game dialogs
See also dialog script commands
Graphics Tiles
The following are stored as 4bpp, 8x8 tiles
- C0000 to C5FFF - Chacha sprites
- C6000 to CBFFF - Shi'ne sprites
- CC000 to CFFFF - Riya sprites
- D0000 to D33FF - Riya (wolf mode) sprites
- D3400 to D41FF - (Empty)
- D4200 to D5FFF - Chacha battle sprites
- D6000 to D7FFF - Shi'ne battle sprites
- D8000 to D9FFF - Riya battle sprites
- DA000 to DBFFF - Magical Princess battle sprites
- DC000 to DDFFF - Riya (wolf mode) battle sprites
- DE000 to DFFFF - Penguin? sprites
The following are stored as 2bpp, 8x8 tiles
- E0000 to E04FF - Blurb tiles
- E0500 to E39FF - Item font and icon tiles
- E3A00 to E3000 - (Empty)
The following are stored as 4bpp, 8x8 tiles
- E4000 to E5FFF - Title screen (top left portion) tiles
- E6000 to E7FFF - Title screen (top right portion) tiles
- E8000 to E99FF - Title screen (bottom left portion) tiles
- E9A00 to E9FFF - (Empty)
- EA000 to EB9FF - Title screen (bottom right portion) tiles
- EBA00 to EBFFF - (Empty)
The following are stored as 1bpp, 16x14 tiles
- 158000 to 15E2FF - Font data
Code Locations
These are SNES-mapped addresses.