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Super Mario World: Super Mario Advance 2/RAM map: Difference between revisions
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Line 22: | Line 22: | ||
030042FF 1 Coin count | 030042FF 1 Coin count | ||
03004300 1 Power-up state | 03004300 1 Power-up state | ||
* 00 - Small | |||
* 01 - Big | |||
* 02 - Cape | |||
* 03 - Fire | |||
03004301 1 Item in reserve | |||
* 00 - Empty | |||
* 01 - Mushroom | |||
* 02 - Fire Flower | |||
* 03 - Star | |||
* 04 - Cape | |||
030054C9 1 Dragon coin count | 030054C9 1 Dragon coin count | ||
030054CB 1 Dragon coin count (HUD) | 030054CB 1 Dragon coin count (HUD) | ||
030054D0 1 Star timer | 030054D0 1 Star timer | ||
030054E1 1 Time countdown timer | |||
030054E2 3 Time digits | 030054E2 3 Time digits | ||
{{Internal Data}} | {{Internal Data}} |
Revision as of 16:03, 8 February 2024
The following article is a RAM map for Super Mario World: Super Mario Advance 2.
Addresses are for USA/Australia version.
RAM Map
Address Size Description -------- ---- ----------- 03002BC8 1 SMA2 title screen - selection * 00 - Super Mario World * 01 - Mario Bros. 030036CD 1 Number of red berries eaten by Yoshi, resets when 10 berries are consumed 030036CE 1 Number of pink berries eaten by Yoshi, resets when 2 berries are consumed 03003A41 1 Number of enemies eaten by Baby Yoshi, resets when 5 enemies are consumed 03003FAD 1 Y speed velocity(?) 03003FE6 1 Timer that builds up when running along the ground, if it hits 70, reach full speed 0300402D 1 Flashing invulnerability timer 030042BC 1 Lives count 030042F8 3 Time digits (map) 030042FC 1 Current character * 00 - Mario * 01 - Luigi 030042FD 1 Bonus star count 030042FF 1 Coin count 03004300 1 Power-up state * 00 - Small * 01 - Big * 02 - Cape * 03 - Fire 03004301 1 Item in reserve * 00 - Empty * 01 - Mushroom * 02 - Fire Flower * 03 - Star * 04 - Cape 030054C9 1 Dragon coin count 030054CB 1 Dragon coin count (HUD) 030054D0 1 Star timer 030054E1 1 Time countdown timer 030054E2 3 Time digits
Internal Data for Super Mario World: Super Mario Advance 2
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